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Full Discussion: Keyboard Input
Top Forums Programming Keyboard Input Post 302182809 by era on Monday 7th of April 2008 01:42:57 PM
Old 04-07-2008
The other forum was not precisely wrong, but double posting is against the rules. I'm not a moderator or anything, so don't pay any attention to me. Your question here is somewhat different than the first one anyway so maybe it's okay.

However, it's somewhat intriguing to think that there must be a better way, but the author of who.c choses not to use it. Could you elaborate on that train of thought, and maybe explain why you want to avoid using the tty access time?
 

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poll_keyboard(3alleg4)                                            Allegro manual                                            poll_keyboard(3alleg4)

NAME
poll_keyboard - Polls the keyboard. Allegro game programming library. SYNOPSIS
#include <allegro.h> int poll_keyboard(); DESCRIPTION
Wherever possible, Allegro will read the keyboard input asynchronously (ie. from inside an interrupt handler), but on some platforms that may not be possible, in which case you must call this routine at regular intervals to update the keyboard state variables. To help you test your keyboard polling code even if you are programming on a platform that doesn't require it, after the first time that you call this function Allegro will switch into polling mode, so from that point onwards you will have to call this routine in order to get any keyboard input at all, regardless of whether the current driver actually needs to be polled or not. The keypressed(), readkey(), and ureadkey() functions call poll_keyboard() automatically, so you only need to use this function when accessing the key[] array and key_shifts variable. RETURN VALUE
Returns zero on success, or a negative number on failure (ie. no keyboard driver installed). SEE ALSO
keyboard_needs_poll(3alleg4), install_keyboard(3alleg4), key(3alleg4), key_shifts(3alleg4), excamera(3alleg4), exsample(3alleg4), exs- tars(3alleg4) Allegro version 4.4.2 poll_keyboard(3alleg4)
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