09-20-2002
I could understand two-letter searches killing the database if every word containing the letters "vi" were returned; however, since you're only looking for the exact match of "vi" (and nothing containing vi, such as visual, vis, etc) I don't understand why that would hurt performance any more than looking for words that are three letters or more in length...
but I guess if you tried it and it don't work then it just don't work. oh well
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LEARN ABOUT SUSE
glxcreateglxpixmap
GLXCREATEGLXPIXMAP() GLXCREATEGLXPIXMAP()
NAME
glXCreateGLXPixmap - create an off-screen GLX rendering area
C SPECIFICATION
GLXPixmap glXCreateGLXPixmap( Display *dpy,
XVisualInfo *vis,
Pixmap pixmap )
delim $$
PARAMETERS
dpy Specifies the connection to the X server.
vis Specifies the visual that defines the structure of the rendering area. It is a pointer to an XVisualInfo structure, not a visual
ID or a pointer to a Visual.
pixmap Specifies the X pixmap that will be used as the front left color buffer of the off-screen rendering area.
DESCRIPTION
glXCreateGLXPixmap creates an off-screen rendering area and returns its XID. Any GLX rendering context that was created with respect to
vis can be used to render into this off-screen area. Use glXMakeCurrent to associate the rendering area with a GLX rendering context.
The X pixmap identified by pixmap is used as the front left buffer of the resulting off-screen rendering area. All other buffers specified
by vis, including color buffers other than the front left buffer, are created without externally visible names. GLX pixmaps with double-
buffering are supported. However, glXSwapBuffers is ignored by these pixmaps.
Some implementations may not support GLX pixmaps with direct rendering contexts.
NOTES
XVisualInfo is defined in Xutil.h. It is a structure that includes visual, visualID, screen, and depth elements.
ERRORS
BadMatch is generated if the depth of pixmap does not match the depth value reported by core X11 for vis, or if pixmap was not created with
respect to the same screen as vis.
BadValue is generated if vis is not a valid XVisualInfo pointer (for example, if a particular GLX implementation does not support this vis-
ual).
BadPixmap is generated if pixmap is not a valid pixmap.
BadAlloc is generated if the server cannot allocate the GLX pixmap.
SEE ALSO
glXCreateContext, glXIsDirect, glXMakeCurrent
GLXCREATEGLXPIXMAP()