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Full Discussion: socket
Special Forums IP Networking socket Post 1138 by Neo on Saturday 10th of February 2001 03:45:26 PM
Old 02-10-2001
A socket is a data-structure used for interprocess communications, generally associated with network communications. You create them via access to kernel system calls that create sockets. These system calls may be C programming interfaces to the kernel, or they may be created via higher level languages such as PERL, PHP, PYTHON, etc.

When you create a socket, you only create the data structure. You must bind the process to the data structure in order to listen, read, and write between the socket and the process which is bound to the socket.

Sockets are generally used between processes over the network. I suggest you study Steven's book, "UNIX Network Programming," to gain an appreciation of sockets and network programming. Here is an Amazon.com link to a later (maybe better) edition of UNIX Network Programming by Rich Stevens (a true UNIX hero!)

<CENTER>
<A HREF="http://www.amazon.com/exec/obidos/ASIN/013490012X/silkroadcom"><IMG SRC="http://images.amazon.com/images/P/013490012X.01.MZZZZZZZ.jpg" border="0" alt="cover" hspace="3" vspace="3"></A>

<A HREF="http://www.amazon.com/exec/obidos/ASIN/0130810819/silkroadcom"><IMG SRC="http://images.amazon.com/images/P/0130810819.01.MZZZZZZZ.jpg" border="0" alt="cover" hspace="3" vspace="3"></A>

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Also, here are more discussions and pointers in a related thread:

http://forums.unix.com/showthread.php?threadid=75


 

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UNIX(7P)																  UNIX(7P)

NAME
UNIX - local communication domain protocol SYNOPSIS
DESCRIPTION
The local communication domain protocol, commonly referred to in the industry as the Unix domain protocol, utilizes the path name address format and the address family. This protocol can be used as an alternative to the Internet protocol family (TCP/IP or UDP/IP) for communi- cation between processes executing on the same node. It has a significant throughput advantage when compared with local IP loopback, due primarily to its much lower code execution overhead. Data is looped back at the protocol layer (OSI Level 4), rather than at the driver layer (OSI Level 2). Only is supported in the address family. The HP-UX implementation of the local communication domain protocol does not support the flag in (see recv(2)) and (see send(2)). Addressing socket addresses are path names. They are limited to 92 bytes in length, including a terminating null byte. Calls to to an socket utilize an addressing structure called (see bind(2)). Pointers to this structure should be used in all socket system calls wherever they require a pointer to a The include file defines this addressing structure. Within this structure are two notable fields. The first is sun_family, which must be set to The next is sun_path, which is the null-terminated character string that specifies the path name of the file associated with the socket (for example, Only the passive (listening) socket must bind to an address. The active socket connects to that address, but it does not need an address of its own. For additional information on using sockets for interprocess communication, refer to the BSD Sockets Interface Programmer's Guide. Socket Buffer Size For stream and datagram sockets, the maximum send and receive buffer size is 262142 bytes. The default buffer size is 32768 bytes. The send and receive buffer sizes can be altered by using the and options of the system call. Refer to getsockopt(2) for details. AUTHOR
was developed by the University of California, Berkeley. SEE ALSO
getsockopt(2), socket(2). UNIX(7P)
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