Mortal Kombat


 
Thread Tools Search this Thread
The Lounge What is on Your Mind? Mortal Kombat
# 1  
Old 04-07-2011
Computer Mortal Kombat

Anyone hyped up for upcoming Mortal Kombat this April 21? what do you think of its back to basic 2d format? graphics? added games to Mortal Kombat?
Login or Register to Ask a Question

Previous Thread | Next Thread

2 More Discussions You Might Find Interesting

1. War Stories

Confessions of a Mortal Diver - Learning the Hard Way by Richard Pyle

We archive this amazing and true story by Richard Pyle illustrating how not to scuba dive. A portion of this article was published in AquaCorps: BENT 3(2):51, 54 (0 Replies)
Discussion started by: Neo
0 Replies

2. Solaris

x4200 mortal errors and hellllp me!

hi after installation of sol 10 u 2 system started rebooting and when i tried to install solaris the system is giving: panic/thread=cbacf800: BAD TRAP: type=e(#pf page fault) rp=fec38ae4 addr=458b247d occured in module "unix" due to an illegal access to a user address syncing file systems..... (2 Replies)
Discussion started by: nibiru78
2 Replies
Login or Register to Ask a Question
ggzwrap(1)							  GGZ Gaming Zone							ggzwrap(1)

NAME
ggzwrap - GGZ Gaming Zone game client wrapper SYNOPSIS
ggzwrap [OPTION...] --exec=GAME DESCRIPTION
This wrapper takes the place of a game client, and relays the control messages between the game and the invoking instance, which is a GGZ core client. One task is to manage different file descriptors than the ones which are normally used. The GGZ clients do currently communi- cate using a socket which is passed in the environment variable GGZSOCKET, usually being fd 53 on the client side, so a call to: ggzwrap --fdin=$GGZSOCKET --fdout=$GGZSOCKET --exec=gameclient would be equivalent to calling the client directly. However, there are games which communicate using the standard input/output facilities, so they need a redirection like: ggzwrap --fdin=0 --fdout=1 --exec=gameclient The GGZ game Muehle uses ggzwrap to demonstrate that game clients do not necessarily need to use any GGZ libraries. The downside is that a lot of game client functionality will not be available. Game clients which want to make use of the wrapper must add a command similar to the one above into the file ggz.modules. OPTIONS
--fdin=FD File descriptor on which the game expects its input. --fdout=FD File descriptor to which the game writes its output. --convert This option automatically converts strings from network format to host format (more correctly, from libggz's easysock format to the normal null-terminated one) for the game server, and back in the other direction. This will be needed for most games. --exec=GAME The game client to launch as a child process. ENVIRONMENT VARIABLES
GGZMODE Set by a GGZ core client to tell games they're running in GGZ mode. GGZSOCKET File descriptor for the connection to the invoking GGZ core client. AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
shadowbridge(6), ggz.modules(5), ggz(7) The GGZ Development Team 0.0.14 ggzwrap(1)