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BACKGAMMON(6)							 BSD Games Manual						     BACKGAMMON(6)

NAME
backgammon -- the game of backgammon teachgammon -- learn to play backgammon SYNOPSIS
backgammon [-] [-nrwb] [-pr] [-pw] [-pb] [-t term] [-s file] teachgammon DESCRIPTION
This program lets you play backgammon against the computer or against a "friend". All commands are only one letter, so you don't need to type a carriage return, except at the end of a move. The program is mostly self-explanatory, so that a question mark (?) will usually get some help. If you answer `y' when the program asks if you want the rules, you will get text explaining the rules of the game, some hints on strategy, instructions on how to use the program, and a tutorial consisting of a practice game against the computer. A description of how to use the program can be obtained by answering `y' when it asks if you want instructions. The possible arguments for backgammon (most are unnecessary but some are very convenient) consist of: -n don't ask for rules or instructions -r player is red (implies n) -w player is white (implies n) -b two players, red and white (implies n) -pr print the board before red's turn -pw print the board before white's turn -pb print the board before both player's turn -t term terminal is type term, uses /usr/share/misc/termcap -s file recover previously saved game from file Any unrecognized arguments are ignored. An argument of a lone `-' gets a description of possible arguments. If term has capabilities for direct cursor movement (see termcap(5)) backgammon ``fixes'' the board after each move, so the board does not need to be reprinted, unless the screen suffers some horrendous malady. Also, any `p' option will be ignored. (The `t' option is not neces- sary unless the terminal type does not match the entry in the /usr/share/misc/termcap data base.) QUICK REFERENCE
When the program prompts by typing only your color, type a space or carriage return to roll, or d to double p to print the board q to quit s to save the game for later When the program prompts with 'Move:', type p to print the board q to quit s to save the game or a move, which is a sequence of s-f move from s to f s/r move one man on s the roll r separated by commas or spaces and ending with a newline. Available abbreviations are s-f1-f2 means s-f1,f1-f2 s/r1r2 means s/r1,s/r2 Use b for bar and h for home, or 0 or 25 as appropriate. AUTHOR
Alan Char FILES
/usr/games/teachgammon rules and tutorial /usr/share/misc/termcap terminal capabilities BUGS
The program's strategy needs much work. BSD
May 31, 1993 BSD

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MONOP(6)							 BSD Games Manual							  MONOP(6)

NAME
monop -- Monopoly game SYNOPSIS
monop [file] DESCRIPTION
monop is reminiscent of the Parker Brother's game Monopoly, and monitors a game between 1 to 9 users. It is assumed that the rules of Monop- oly are known. The game follows the standard rules, with the exception that, if a property goes up for auction and there are only two sol- vent players, no auction is held and the property remains unowned. monop The game, in effect, lends the player money, so it is possible to buy something which you cannot afford. However, as soon as a person goes into debt, he must ``fix the problem'', i.e., make himself solvent, before play can continue. If this is not possible, the player's property reverts to his debtee, either a player or the bank. A player can resign at any time to any person or the bank, which puts the property back on the board, unowned. Any time that the response to a question is a string, e.g., a name, place or person, you can type '?' to get a list of valid answers. It is not possible to input a negative number, nor is it ever necessary. A Summary of Commands: quit quit game: This allows you to quit the game. It asks you if you're sure. print print board: This prints out the current board. The columns have the following meanings (column headings are the same for the where, own holdings, and holdings commands): Name The first ten characters of the name of the square. Own The number of the owner of the property. Price The cost of the property (if any). Mg This field has a '*' in it if the property is mortgaged. # If the property is a Utility or Railroad, this is the number of such owned by the owner. If the property is land, this is the number of houses on it. Rent Current rent on the property. If it is not owned, there is no rent. where where players are: Tells you where all the players are. A '*' indicates the current player. own holdings List your own holdings, i.e., money, get-out-of-jail-free cards, and property. holdings holdings list: Look at anyone's holdings. It will ask you whose holdings you wish to look at. When you are finished, type 'done'. mortgage mortgage property: Sets up a list of mortgageable property, and asks which you wish to mortgage. unmortgage unmortgage property: Unmortgage mortgaged property. buy buy houses: Sets up a list of monopolies on which you can buy houses. If there is more than one, it asks you which you want to buy for. It then asks you how many for each piece of property, giving the current amount in parentheses after the property name. If you build in an unbalanced manner (a disparity of more than one house within the same monopoly), it asks you to re-input things. sell sell houses: Sets up a list of monopolies from which you can sell houses. It operates in an analogous manner to buy. card card for jail: Use a get-out-of-jail-free card to get out of jail. If you're not in jail, or you don't have one, it tells you so. pay pay for jail: Pay $50 to get out of jail, from whence you are put on Just Visiting. Difficult to do if you're not there. trade This allows you to trade with another player. It asks you whom you wish to trade with, and then asks you what each wishes to give up. You can get a summary at the end, and, in all cases, it asks for confirmation of the trade before doing it. resign Resign to another player or the bank. If you resign to the bank, all property reverts to its virgin state, and get-out-of-jail-free cards revert to the deck. save save game: Save the current game in a file for later play. You can continue play after saving, either by adding the file in which you saved the game after the monop command, or by using the restore command (see below). It will ask you which file you wish to save it in, and, if the file exists, confirm that you wish to overwrite it. restore restore game: Read in a previously saved game from a file. It leaves the file intact. roll Roll the dice and move forward to your new location. If you simply hit the <RETURN> key instead of a command, it is the same as typing roll. AUTHOR
Ken Arnold FILES
/usr/share/games/monop-cards.pck Chance and Community Chest cards BUGS
No command can be given an argument instead of a response to a query. BSD
March 25, 1993 BSD
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