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glutwarppointer(3glut) [suse man page]

glutWarpPointer(3GLUT)						       GLUT						    glutWarpPointer(3GLUT)

NAME
glutWarpPointer warps the pointer's location. SYNTAX
void glutWarpPointer(int x, int y); ARGUMENTS
x X offset relative to the current window's origin (upper left). y Y offset relative to the current window's origin (upper left). DESCRIPTION
glutWarpPointer warps the window system's pointer to a new location relative to the origin of the current window. The new location will be offset x pixels on the X axis and y pixels on the Y axis. These parameters may be negative. The warp is done immediately. If the pointer would be warped outside the screen's frame buffer region, the location will be clamped to the nearest screen edge. The win- dow system is allowed to further constrain the pointer's location in window system dependent ways. The following is good advice that applies to glutWarpPointer: ``There is seldom any reason for calling this function. The pointer should normally be left to the user.'' (from Xlib's XWarpPointer man page.) SEE ALSO
glutMouseFunc, glutMotionFunc AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutWarpPointer(3GLUT)

Check Out this Related Man Page

glutCreateSubWindow(3GLUT)					       GLUT						glutCreateSubWindow(3GLUT)

NAME
glutCreateSubWindow - creates a subwindow. SYNTAX
int glutCreateSubWindow(int win, int x, int y, int width, int height); ARGUMENTS
win Identifier of the subwindow's parent window. x Window X location in pixels relative to parent window's origin. y Window Y location in pixels relative to parent window's origin. width Width in pixels. height Height in pixels. DESCRIPTION
glutCreateSubWindow creates a subwindow of the window identified by win of size width and height at location x and y within the current window. Implicitly, the current window is set to the newly created subwindow. Each created window has a unique associated OpenGL context. State changes to a window's associated OpenGL context can be done immediately after the window is created. The display state of a window is initially for the window to be shown. But the window's display state is not actually acted upon until glutMainLoop is entered. This means until glutMainLoop is called, rendering to a created window is ineffective. Subwindows can not be iconified. Subwindows can be nested arbitrarily deep. The value returned is a unique small integer identifier for the window. The range of allocated identifiers starts at one. SEE ALSO
glutCreateWindow, glutDestroyWindow AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutCreateSubWindow(3GLUT)
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