Linux and UNIX Man Pages

Linux & Unix Commands - Search Man Pages

gldisableclientstate(3g) [suse man page]

GLENABLECLIENTSTATE(3G) 												   GLENABLECLIENTSTATE(3G)

NAME
glEnableClientState, glDisableClientState - enable or disable client-side capability C SPECIFICATION
void glEnableClientState( GLenum cap); 1.1 ) PARAMETERS
1.1 Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted. C SPECIFICATION
void glDisableClientState( GLenum cap); 1.1 ) PARAMETERS
1.1 Specifies the capability to disable. DESCRIPTION
glEnableClientState and glDisableClientState enable or disable individual client-side capabilities. By default, all client-side capabili- ties are disabled. Both glEnableClientState and glDisableClientState take a single argument, 1.1, which can assume one of the following values: GL_COLOR_ARRAY If enabled, the color array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is called. See glColorPointer. GL_EDGE_FLAG_ARRAY If enabled, the edge flag array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is called. See glEdgeFlagPointer. GL_INDEX_ARRAY If enabled, the index array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is called. See glIndexPointer. GL_NORMAL_ARRAY If enabled, the normal array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is called. See glNormalPointer. GL_TEXTURE_COORD_ARRAY If enabled, the texture coordinate array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is called. See glTexCoordPointer. GL_VERTEX_ARRAY If enabled, the vertex array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is called. See glVertexPointer. NOTES
glEnableClientState is available only if the GL version is 1.1 or greater. If GL_ARB_multitexture is supported, enabling and disabling GL_TEXTURE_COORD_ARRAY affects the active client texture unit. The active client texture unit is controlled with glClientActiveTextureARB. ERRORS
GL_INVALID_ENUM is generated if 1.1 is not an accepted value. glEnableClientState is not allowed between the execution of glBegin and the corresponding glEnd, but an error may or may not be generated. If no error is generated, the behavior is undefined. SEE ALSO
glArrayElement(3G), glClientActiveTextureARB(3G), glColorPointer(3G), glDrawArrays(3G), glDrawElements(3G), glEdgeFlagPointer(3G), glEnable(3G), glGetPointerv(3G), glIndexPointer(3G), glInterleavedArrays(3G), glNormalPointer(3G), glTexCoordPointer(3G), glVertexPointer(3G) GLENABLECLIENTSTATE(3G)

Check Out this Related Man Page

GLTEXCOORDPOINTER(3G)													     GLTEXCOORDPOINTER(3G)

NAME
glTexCoordPointer - define an array of texture coordinates C SPECIFICATION
void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) PARAMETERS
size Specifies the number of coordinates per array element. Must be 1, 2, 3 or 4. The initial value is 4. type Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. stride Specifies the byte offset between consecutive array elements. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. pointer Specifies a pointer to the first coordinate of the first element in the array. The initial value is 0. DESCRIPTION
glTexCoordPointer specifies the location and data of an array of texture coordinates to use when rendering. size specifies the number of coordinates per element, and must be 1, 2, 3, or 4. type specifies the data type of each texture coordinate and stride specifies the byte stride from one array element to the next allowing vertices and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.) When a texture coordinate array is specified, size, type, stride, and pointer are saved client-side state. To enable and disable the texture coordinate array, call glEnableClientState and glDisableClientState with the argument GL_TEXTURE_COORD_ARRAY. If enabled, the texture coordinate array is used when glDrawArrays, glDrawElements, glDrawRangeElements or glArrayElement is called. Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertices and vertex attributes and glDrawElements to construct a sequence of primitives by indexing vertices and vertex attributes. NOTES
glTexCoordPointer is available only if the GL version is 1.1 or greater. The texture coordinate array is initially disabled and it won't be accessed when glArrayElement, glDrawElements, glDrawRangeElements, or glDrawArrays is called. Execution of glTexCoordPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined. glTexCoordPointer is typically implemented on the client side with no protocol. The texture coordinate array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead. When the GL_ARB_imaging extension is supported, glTexCoordPointer updates the texture coordinate array state of the active client texture unit, specified with glClientActiveTextureARB. ERRORS
GL_INVALID_VALUE is generated if size is not 1, 2, 3, or 4. GL_INVALID_ENUM is generated if type is not an accepted value. GL_INVALID_VALUE is generated if stride is negative. ASSOCIATED GETS
glIsEnabled with argument GL_TEXTURE_COORD_ARRAY glGet with argument GL_TEXTURE_COORD_ARRAY_SIZE glGet with argument GL_TEXTURE_COORD_ARRAY_TYPE glGetPointerv with argument GL_TEXTURE_COORD_ARRAY_POINTER SEE ALSO
glArrayElement, glClientActiveTextureARB, glColorPointer, glDrawArrays, glDrawElements, glDrawRangeElements, glEdgeFlagPointer, glEnable, glGetPointerv, glIndexPointer, glNormalPointer, glPopClientAttrib, glPushClientAttrib, glTexCoord, glVertexPointer GLTEXCOORDPOINTER(3G)
Man Page