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sdl::cursor(3) [suse man page]

SDL::Cursor(3)						User Contributed Perl Documentation					    SDL::Cursor(3)

NAME
SDL::Cursor - a SDL perl extension SYNOPSIS
$cursor = SDL::Cursor->new( -data => new SDL::Surface "cursor.png", -mask => new SDL::Surface "mask.png", -x => 0, -y => 0 ); $cusor->use; DESCRIPTION
the SDL::Cursor module handles mouse cursors, and provide the developer to use custom made cursors. Note that the cursors can only be in black and white. METHODS
new( -data => $surface_data, -mask => $surface_mask, x => $x, y => $y) Creates a new cursor. The <C>-data</C> and <C>-mask</C> parameters should be both black and white pictures. The height and width of these surfaces should be a multiple of 8. The <C>-x</C> and <C>-y</C> are the coordinates of the cursor 'hot spot'. warp($x, $y) Set the position of the cursor at the <C>$x</C>, <C>$y</C> coordinates in the application window. use() Set the cursor as the active cursor. get() When used statically <C>SDL::Cursor::get()</C>, it will return the instance of the current cursor in use. Called as a method, it will return itself. This method can be useful if you are dealing with several cursors. show($toggle) Set the visibility of the cursor. A false value will make the cursor invisible in the Application window. A true value will show it back. AUTHOR
David J. Goehrig SEE ALSO
perl SDL::Surface perl v5.12.1 2010-07-05 SDL::Cursor(3)

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pods::SDL::Cursor(3pm)					User Contributed Perl Documentation				    pods::SDL::Cursor(3pm)

NAME
SDL::Cursor - Mouse cursor structure CATEGORY
Core, Mouse, Structure SYNOPSIS
my $cursor = SDL::Cursor->new( @data, @mask, $width, $height, $hotspot_left, $hotspot_top ); SDL::Mouse::set_cursor($cursor); DESCRIPTION
The "SDL::Cursor" module handles mouse cursors, and allows the developer to use custom-made cursors. Note that cursors can only be in black and white. METHODS
new my $cursor = SDL::Cursor->new( @data, @mask, $width, $height, $hotspot_left, $hotspot_top ); Create a cursor using the specified data and mask (in MSB format). The cursor is created in black and white according to the following: Data / Mask Resulting pixel on screen 0 / 1 White 1 / 1 Black 0 / 0 Transparent 1 / 0 Inverted color if possible, black if not. If you want to have color cursor, then this function is not for you. Instead, you should hide the cursor with "SDL::Mouse::show_cursor(SDL_DISABLE)". Then in your main loop, when you draw graphics, draw a "SDL::Surface" at the location of the mouse cursor. Example: use SDL; use SDL::Video; use SDL::Mouse; use SDL::Cursor; SDL::init(SDL_INIT_VIDEO); SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE); my @data = ( 0b00000000, 0b00111100, 0b01111110, 0b01111110, 0b01111110, 0b01111110, 0b00111100, 0b00000000 ); my @mask = ( 0b00111100, 0b01111110, 0b11100111, 0b11000011, 0b11000011, 0b11100111, 0b01111110, 0b00111100 ); my $cursor = SDL::Cursor->new(@data, @mask, 8, 8, 0, 0); sleep(1); SDL::Mouse::set_cursor($cursor); sleep(5); The width of cursors work in groups of 8. If the width is above 8, twice the amount of elements in @data and @mask are required. If the width is above 16, three times are required, and so on. For example, if you wanted a 9 pixel crosshair you might do the following: my @data = ( 0b00001000,0b00000000, 0b00001000,0b00000000, 0b00001000,0b00000000, 0b00001000,0b00000000, 0b11111111,0b10000000, 0b00001000,0b00000000, 0b00001000,0b00000000, 0b00001000,0b00000000, 0b00001000,0b00000000, ); my @mask = @data; my $cursor = SDL::Cursor->new(@data, @mask, 9, 9, 4, 4); The hotspot is offset by 4 pixels because a crosshair clicks from the center instead of the top left. AUTHORS
See "AUTHORS" in SDL. SEE ALSO
perl SDL::Mouse perl v5.14.2 2012-05-28 pods::SDL::Cursor(3pm)
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