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Error Handling Classes(3)					       Coin						 Error Handling Classes(3)

NAME
Error Handling Classes - Classes class SoDebugError The SoDebugError class is the internal debugging message passing mechanism. This class basically serves two purposes: " class SoError The SoError class is the base class for all the error handling classes. The default error handler just prints messages on the standard error output channel, but this can be overridden by client applications. " class SoMemoryError The SoMemoryError class is used to inform of problems with memory allocation. Modern operating systems takes care of handling most out of memory conditions for you, but in certain situations it can be wise to do some manual checking and intervention. This class is provided as an aid to help out in these situations. " class SoReadError The SoReadError class is used during model import operations. During model file import, this class will be used to output any error or warning messages. " Detailed Description The error classes are static classes that contain a callback pointer for handling errors of the given type. Coin has default handlers for displaying all the types, but these can be overridden by applications by setting other callbacks. Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 Error Handling Classes(3)

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Event Classes(3)						       Coin							  Event Classes(3)

NAME
Event Classes - Classes class SoButtonEvent The SoButtonEvent class is the base class for all button events. The event classes which results from the user pushing buttons on some device (keyboard, mouse or spaceball) all inherit this class. The SoButtonEvent class contains methods for setting and getting the state of the button(s). " class SoEvent The SoEvent class is the base class for all Coin events. Coin contains its own set of event classes, independent of the underlying window system. " class SoKeyboardEvent The SoKeyboardEvent class contains information about keyboard interaction. When the user presses any keys on the keyboard, these will be translated from a system specific event into a Coin event and sent to the scenegraph by using instances of this class. " class SoLocation2Event The SoLocation2Event class contains information about 2D movement events. Location2 events are generated by devices capable of 2D, e.g. pointer devices -- typically computer mice. Instances of this class contains information about the position of the pointer on the render area. " class SoMotion3Event The SoMotion3Event class contains information about 3D movement events. Motion3 events are generated by devices capable of '3D motion', for instance spaceballs. Instances of this class contains information about these devices' translations and rotations in all 3 dimensions. " class SoMouseButtonEvent The SoMouseButtonEvent class contains information about mousebutton interaction. When the user presses any buttons on the mouse, these will be translated from a system specific event into a Coin event and sent to the scenegraph by using instances of this class. " class SoSpaceballButtonEvent The SoSpaceballButtonEvent class contains information about spaceball button interaction. When the user presses any buttons on a spaceball device, these will be translated from a system specific event into a Coin event and sent to the scenegraph by using instances of this class. " Detailed Description These classes are te event types you can send to a scene graph through the SoHandleEventAction. They are a pretty direct mapping from the various system event types you will have on all the host architectures. Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 Event Classes(3)
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