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char(1) [plan9 man page]

CHAR(1) 						      General Commands Manual							   CHAR(1)

NAME
char, 1/2char, rschar - browse the Unicode Standard SYNOPSIS
char [ font ] 1/2char [ -s file ] [ font ] rschar [ -bgj ] [ -s file ] [ font ] DESCRIPTION
Char displays two square arrays of characters on the screen. The left square shows the first character of each 256-character page of the Unicode Standard. The right square shows the contents of one page. Using button 1 or 2 to select a character in the left square changes the right square to display the corresponding page and displays the offset and name of the page in the upper left corner of the screen. Selecting a character in the right square displays its hexadecimal value and name. In addition, any characters selected with button 2 are added to the end of 81/2's snarf buffer. Button 3 pops up a menu containing an exit button, whose selection must be confirmed by pressing button 3 again and a clear snarf button that empties the snarf buffer. The optional argument indicates which font to use (default $font). 1/2char is intended for a smaller window and displays only a single 256-character panel. Clicking button 1 on a character displays its code and, if possible, description; button 2 works similarly, but also writes the character to file, default /dev/snarf (81/2's snarf buf- fer), which it displays near the bottom of the window. Clicking button 3 selects the page corresponding to the cursor position in the panel. Typed characters are added to the file, except: backspace deletes the last character; control-U clears the buffer; control-D exits. Rschar is the radical/stroke chart from Volume 2 of the Unicode Standard. Flags can be used to restrict the display to one or more Asian character sets: -b Big Five (traditional Chinese). -g GB 2312-80 (simplified Chinese). -j JIS X 0208-1990 (Japanese). By default, all characters are shown. Button 3 controls a menu to change flag selections. Radicals are shown in a panel on the left side of the window. Clicking on a radical with button 1 or 2 brings up, on the right, a panel of characters ordered by stroke count. If the window is too small to contain them all, one may scroll through successive panels by clicking on arrows that appear at the top. Clicking on a character with button 1 displays its code; clicking with button 2 adds the character to the snarf buffer. Typed characters behave as in 1/2char. FILES
/lib/unicode contains the names of the unicode characters. Many characters have no name. SOURCE
/sys/src/cmd/char.c /sys/src/cmd/1/2char.c /sys/src/cmd/rschar SEE ALSO
81/2(1), 81/2(4) BUGS
Char needs a largish window to work properly and doesn't complain if it doesn't get it. CHAR(1)

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LWM(1)							      General Commands Manual							    LWM(1)

NAME
lwm - Lightweight Window Manager for the X Window System SYNTAX
lwm [ -s session-id ] DESCRIPTION
Lwm is a window manager for the X Window System. It provides enough features to allow the user to manage their windows, and no more. Windows are surrounded by a frame with a titlebar at the top next to a small box. The frame is a grey colour for all windows except that which has the input focus, where it is black. In the default configuration, lwm uses the enter-to-focus scheme, where moving the pointer into a window gives that window the input focus. Lwm may also be configured to use the click-to-focus scheme, where a window must be clicked on (with any button) to receive the input focus. Clicking on a window in this mode causes the window to be raised. Note that a click used to focus a window is always swallowed by lwm, so clicking a button in a new window requires two clicks. A button 1 click on a window frame brings that window to the top. Dragging button 1 on the frame of a resizable window repositions that edge of the window. If a corner rather than an edge is dragged, then both edges forming the corner are repositioned. While you're reshaping a window, a little window pops up to show you the window's current size. In the default configuration, button 1 on the root window does nothing. Button 2 is used to drag a window by its frame, repositioning the window but maintaining its position in the window stack. In the default configuration, button 2 on the root window brings up a new shell. A button 3 click on a window frame hides that window. Pressing button 3 on the root window brings up a menu of all the hidden windows. Releasing the button while over an item will unhide the named window. A button 3 click in the frame while Shift is held down pushes the window to the back, under any other windows. (Users with 4-button mice are encouraged to use their fourth button for this function.) A click with any button inside the little white box in a window's frame can be used to close the window. OPTIONS
Lwm accepts the following command line options: -s specifies a client ID for the X Session Management system, and is used exclusively by session managers. RESOURCES
Lwm understands the following X resources: titlefont font used in window titles popupFont font used in popup window (menu/size indicator) border width in pixels of window borders button1 program spawned when button 1 is clicked on the root window button2 program spawned when button 2 is clicked on the root window focus focus mode, one of "enter" for enter-to-focus (or sloppy focus), or "click" for click-to-focus SEE ALSO
X(7) AUTHORS
Elliott Hughes <ehughes@bluearc.com>, James Carter <james@jfc.org.uk> LWM(1)
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