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glutjoystickfunc(3glut) [osx man page]

glutJoystickFunc(3GLUT) 					       GLUT						   glutJoystickFunc(3GLUT)

NAME
glutJoystickFunc - sets the joystick callback for the current window. SYNTAX
#include <GLUT/glut.h> void glutJoystickFunc(void (*func)(unsigned int buttonMask, int x, int y, int z), int pollInterval); ARGUMENTS
func The new joystick callback function. pollInterval Joystick polling interval in milliseconds. DESCRIPTION
glutJoystickFunc sets the joystick callback for the current window. The joystick callback is called either due to polling of the joystick at the uniform timer interval specified by pollInterval (in millisec- onds) or in response to calling glutForceJoystickFunc. If the pollInterval is non-positive, no joystick polling is performed and the GLUT application must frequently (usually from an idle callback) call glutForceJoystickFunc. The joystick buttons are reported by the callback's buttonMask parameter. The constants GLUT_JOYSTICK_BUTTON_A(0x1), GLUT_JOYSTICK_BUT- TON_B(0x2), GLUT_JOYSTICK_BUTTON_C(0x4), and GLUT_JOYSTICK_BUTTON_D(0x8) are provided for programming convience. The x, y, and z callback parameters report the X, Y, and Z axes of the joystick. The joystick is centered at (0,0,0). X, Y, and Z are scaled to range between -1000 and 1000. Moving the joystick left reports negative X; right reports positive X. Pulling the stick towards you reports negative Y; push the stick away from you reports positive Y. If the joystick has a third axis (rudder or up/down), down reports negative Z; up reports positive Z. Passing a NULL func to glutJoystickFunc disables the generation of joystick callbacks. Without a joystick callback registered, glutForce- JoystickFunc does nothing. When a new window is created, no joystick callback is initially registered. LIMITATIONS
The GLUT joystick callback only reports the first 3 axes and 32 buttons. GLUT supports only a single joystick. GLUT IMPLEMENTATION NOTES FOR X11 The GLUT 3.7 implementation of GLUT for X11 supports the joystick API, but not joystick input. A future implementation of GLUT for X11 may add joystick support. GLUT IMPLEMENTATION NOTES FOR WIN32 The GLUT 3.7 implementation of GLUT for Win32 supports the joystick API and joystick input, but does so through the dated joySetCapture and joyGetPosEx Win32 Multimedia API. The GLUT 3.7 joystick support for Win32 has all the limitations of the Win32 Multimedia API joystick support. A future implementation of GLUT for Win32 may use DirectInput. SEE ALSO
glutForceJoystickFunc, glutMotionFunc, glutMouseFunc, glutSpaceballButtonFunc, glutSpaceballMotionFunc, glutButtonBoxFunc, glutTabletBut- tonFunc, glutDeviceGet AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutJoystickFunc(3GLUT)

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glutMouseFunc(3GLUT)						       GLUT						      glutMouseFunc(3GLUT)

NAME
glutMouseFunc - sets the mouse callback for the current window. SYNTAX
#include <GLUT/glut.h> void glutMouseFunc(void (*func)(int button, int state, int x, int y)); ARGUMENTS
func The new mouse callback function. DESCRIPTION
glutMouseFunc sets the mouse callback for the current window. When a user presses and releases mouse buttons in the window, each press and each release generates a mouse callback. The button parameter is one of GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, or GLUT_RIGHT_BUTTON. For systems with only two mouse buttons, it may not be possible to generate GLUT_MIDDLE_BUTTON callback. For systems with a single mouse but- ton, it may be possible to generate only a GLUT_LEFT_BUTTON callback. The state parameter is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press respectively. The x and y callback parameters indicate the window relative coordinates when the mouse button state changed. If a GLUT_DOWN callback for a specific button is triggered, the program can assume a GLUT_UP callback for the same button will be generated (assuming the window still has a mouse callback registered) when the mouse button is released even if the mouse has moved outside the window. If a menu is attached to a button for a window, mouse callbacks will not be generated for that button. During a mouse callback, glutGetModifiers may be called to determine the state of modifier keys when the mouse event generating the call- back occurred. Passing NULL to glutMouseFunc disables the generation of mouse callbacks. SEE ALSO
glutKeyboardFunc, glutMotionFunc, glutSpaceballButtonFunc, glutButtonBoxFunc, glutTabletButtonFunc, glutGetModifiers AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutMouseFunc(3GLUT)
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