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glutinitwindowposition(3glut) [osx man page]

glutInitWindowPosition(3GLUT)					       GLUT					     glutInitWindowPosition(3GLUT)

NAME
glutInitWindowPositionWindowPosition, glutInitWindowSize - set the initial window position and size respectively. SYNTAX
#include <GLUT/glut.h> void glutInitWindowSize(int width, int height); void glutInitWindowPosition(int x, int y); ARGUMENTS
width Width in pixels. height Height in pixels. x Window X location in pixels. y Window Y location in pixels. DESCRIPTION
Windows created by glutCreateWindow will be requested to be created with the current initial window position and size. The initial value of the initial window position GLUT state is -1 and -1. If either the X or Y component to the initial window position is negative, the actual window position is left to the window system to determine. The initial value of the initial window size GLUT state is 300 by 300. The initial window size components must be greater than zero. The intent of the initial window position and size values is to provide a suggestion to the window system for a window's initial size and position. The window system is not obligated to use this information. Therefore, GLUT programs should not assume the window was created at the specified size or position. A GLUT program should use the window's reshape callback to determine the true size of the window. EXAMPLE
If you would like your GLUT program to default to starting at a given screen location and at a given size, but you would also like to let the user override these defaults via a command line argument (such as -geometry for X11), call glutInitWindowSize and glutInitWindowPosi- tion before your call to glutInit. For example: int main(int argc, char **argv) { glutInitWindowSize(500, 300); glutInitWindowPosition(100, 100); glutInit(&argc, argv); ... } However, if you'd like to force your program to start up at a given size, call glutInitWindowSize and glutInitWindowPosition after your call to glutInit. For example: int main(int argc, char **argv) { glutInit(&argc, argv); glutInitWindowSize(500, 300); glutInitWindowPosition(100, 100); ... } SEE ALSO
glutInit, glutCreateWindow, glutCreateSubWindow, glutReshapeFunc, glutGet AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutInitWindowPosition(3GLUT)

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glutInit(3GLUT) 						       GLUT							   glutInit(3GLUT)

NAME
glutInit - initialize the GLUT library. SYNTAX
#include <GLUT/glut.h> void glutInit(int *argcp, char **argv); ARGUMENTS
argcp A pointer to the program's unmodified argc variable from main. Upon return, the value pointed to by argcp will be updated, because glutInit extracts any command line options intended for the GLUT library. argv The program's unmodified argv variable from main. Like argcp, the data for argv will be updated because glutInit extracts any command line options understood by the GLUT library. DESCRIPTION
glutInit will initialize the GLUT library and negotiate a session with the window system. During this process, glutInit may cause the ter- mination of the GLUT program with an error message to the user if GLUT cannot be properly initialized. Examples of this situation include the failure to connect to the window system, the lack of window system support for OpenGL, and invalid command line options. glutInit also processes command line options, but the specific options parse are window system dependent. X IMPLEMENTATION NOTES
The X Window System specific options parsed by glutInit are as follows: -display DISPLAY Specify the X server to connect to. If not specified, the value of the DISPLAY environment variable is used. -geometry WxH+X+Y Determines where window's should be created on the screen. The parameter following -geometry should be formatted as a standard X geometry specification. The effect of using this option is to change the GLUT initial size and initial position the same as if glutInitWindowSize or glutInitWindowPosition were called directly. -iconic Requests all top-level windows be created in an iconic state. -indirect Force the use of indirect OpenGL rendering contexts. -direct Force the use of direct OpenGL rendering contexts (not all GLX implementations support direct rendering contexts). A fatal error is generated if direct rendering is not supported by the OpenGL implementation. If neither -indirect or -direct are used to force a particular behavior, GLUT will attempt to use direct rendering if possible and otherwise fallback to indirect rendering. -gldebug After processing callbacks and/or events, check if there are any OpenGL errors by calling glGetError. If an error is reported, print out a warning by looking up the error code with gluErrorString. Using this option is helpful in detecting OpenGL run-time errors. -sync Enable synchronous X protocol transactions. This option makes it easier to track down potential X protocol errors. SEE ALSO
glutCreateWindow, glutInitWindowPosition, glutInitWindowSize, glutMainLoop AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutInit(3GLUT)
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