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glvalidateprogram(3g) [osx man page]

GLVALIDATEPROGRAM(3G)						    OpenGL 3.3						     GLVALIDATEPROGRAM(3G)

NAME
glValidateProgram - Validates a program object C SPECIFICATION
void glValidateProgram(GLuint program); PARAMETERS
program Specifies the handle of the program object to be validated. DESCRIPTION
glValidateProgram checks to see whether the executables contained in program can execute given the current OpenGL state. The information generated by the validation process will be stored in program's information log. The validation information may consist of an empty string, or it may be a string containing information about how the current program object interacts with the rest of current OpenGL state. This provides a way for OpenGL implementers to convey more information about why the current program is inefficient, suboptimal, failing to execute, and so on. The status of the validation operation will be stored as part of the program object's state. This value will be set to GL_TRUE if the validation succeeded, and GL_FALSE otherwise. It can be queried by calling glGetProgram() with arguments program and GL_VALIDATE_STATUS. If validation is successful, program is guaranteed to execute given the current state. Otherwise, program is guaranteed to not execute. This function is typically useful only during application development. The informational string stored in the information log is completely implementation dependent; therefore, an application should not expect different OpenGL implementations to produce identical information strings. NOTES
This function mimics the validation operation that OpenGL implementations must perform when rendering commands are issued while programmable shaders are part of current state. The error GL_INVALID_OPERATION will be generated by any command that triggers the rendering of geometry if: o any two active samplers in the current program object are of different types, but refer to the same texture image unit, o the number of active samplers in the program exceeds the maximum number of texture image units allowed. It may be difficult or cause a performance degradation for applications to catch these errors when rendering commands are issued. Therefore, applications are advised to make calls to glValidateProgram to detect these issues during application development. ERRORS
GL_INVALID_VALUE is generated if program is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if program is not a program object. ASSOCIATED GETS
glGetProgram() with arguments program and GL_VALIDATE_STATUS glGetProgramInfoLog() with argument program glIsProgram() SEE ALSO
glLinkProgram(), glUseProgram() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLVALIDATEPROGRAM(3G)

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GLGETPROGRAMINFOLOG(3G) 					  [FIXME: manual]					   GLGETPROGRAMINFOLOG(3G)

NAME
glGetProgramInfoLog - Returns the information log for a program object C SPECIFICATION
void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog); PARAMETERS
program Specifies the program object whose information log is to be queried. maxLength Specifies the size of the character buffer for storing the returned information log. length Returns the length of the string returned in infoLog (excluding the null terminator). infoLog Specifies an array of characters that is used to return the information log. DESCRIPTION
glGetProgramInfoLog returns the information log for the specified program object. The information log for a program object is modified when the program object is linked or validated. The string that is returned will be null terminated. glGetProgramInfoLog returns in infoLog as much of the information log as it can, up to a maximum of maxLength characters. The number of characters actually returned, excluding the null termination character, is specified by length. If the length of the returned string is not required, a value of NULL can be passed in the length argument. The size of the buffer required to store the returned information log can be obtained by calling glGetProgram() with the value GL_INFO_LOG_LENGTH. The information log for a program object is either an empty string, or a string containing information about the last link operation, or a string containing information about the last validation operation. It may contain diagnostic messages, warning messages, and other information. When a program object is created, its information log will be a string of length 0. NOTES
The information log for a program object is the OpenGL implementer's primary mechanism for conveying information about linking and validating. Therefore, the information log can be helpful to application developers during the development process, even when these operations are successful. Application developers should not expect different OpenGL implementations to produce identical information logs. ERRORS
GL_INVALID_VALUE is generated if program is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if program is not a program object. GL_INVALID_VALUE is generated if maxLength is less than 0. ASSOCIATED GETS
glGetProgram() with argument GL_INFO_LOG_LENGTH glIsProgram() SEE ALSO
glCompileShader(), glGetShaderInfoLog(), glLinkProgram(), glValidateProgram() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLGETPROGRAMINFOLOG(3G)
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