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mpsstatetextureinfo(3) [mojave man page]

MPSStateTextureInfo(3)					 MetalPerformanceShaders.framework				    MPSStateTextureInfo(3)

NAME
MPSStateTextureInfo SYNOPSIS
#include <MPSState.h> Public Attributes NSUInteger width NSUInteger height NSUInteger depth NSUInteger arrayLength MTLPixelFormat pixelFormat MTLTextureType textureType MTLTextureUsage usage NSUInteger _reserved [4] Member Data Documentation NSUInteger MPSStateTextureInfo::_reserved[4] NSUInteger MPSStateTextureInfo::arrayLength NSUInteger MPSStateTextureInfo::depth NSUInteger MPSStateTextureInfo::height MTLPixelFormat MPSStateTextureInfo::pixelFormat MTLTextureType MPSStateTextureInfo::textureType MTLTextureUsage MPSStateTextureInfo::usage NSUInteger MPSStateTextureInfo::width Author Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code. Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSStateTextureInfo(3)

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MPSCNNDilatedPoolingMaxGradientNode(3)			 MetalPerformanceShaders.framework		    MPSCNNDilatedPoolingMaxGradientNode(3)

NAME
MPSCNNDilatedPoolingMaxGradientNode SYNOPSIS
#import <MPSNNGraphNodes.h> Inherits MPSCNNPoolingGradientNode. Instance Methods (nonnull instancetype) - initWithSourceGradient:sourceImage:gradientState:kernelWidth:kernelHeight:strideInPixelsX:strideInPixelsY:dilationRateX:dilationRateY: Class Methods (nonnull instancetype) + nodeWithSourceGradient:sourceImage:gradientState:kernelWidth:kernelHeight:strideInPixelsX:strideInPixelsY:dilationRateX:dilationRateY: Properties NSUInteger dilationRateX NSUInteger dilationRateY Method Documentation - (nonnull instancetype) initWithSourceGradient: (MPSNNImageNode *__nonnull) sourceGradient(MPSNNImageNode *__nonnull) sourceImage(MPSNNGradientStateNode *__nonnull) gradientState(NSUInteger) kernelWidth(NSUInteger) kernelHeight(NSUInteger) strideInPixelsX(NSUInteger) strideInPixelsY(NSUInteger) dilationRateX(NSUInteger) dilationRateY make a pooling gradient node It would be much easier to use [inferencePoolingNode gradientNodeForSourceGradient:] instead. Parameters: sourceGradient The gradient from the downstream gradient filter. sourceImage The input image to the inference pooling filter gradientState The gradient state produced by the inference poolin filter kernelWidth The kernel width of the inference filter kernelHeight The kernel height of the inference filter strideInPixelsX The X stride from the inference filter strideInPixelsY The Y stride from the inference filter + (nonnull instancetype) nodeWithSourceGradient: (MPSNNImageNode *__nonnull) sourceGradient(MPSNNImageNode *__nonnull) sourceImage(MPSNNGradientStateNode *__nonnull) gradientState(NSUInteger) kernelWidth(NSUInteger) kernelHeight(NSUInteger) strideInPixelsX(NSUInteger) strideInPixelsY(NSUInteger) dilationRateX(NSUInteger) dilationRateY make a pooling gradient node It would be much easier to use [inferencePoolingNode gradientNodeForSourceGradient:] instead. Parameters: sourceGradient The gradient from the downstream gradient filter. sourceImage The input image to the inference pooling filter gradientState The gradient state produced by the inference poolin filter kernelWidth The kernel width of the inference filter kernelHeight The kernel height of the inference filter strideInPixelsX The X stride from the inference filter strideInPixelsY The Y stride from the inference filter Property Documentation - (NSUInteger) dilationRateX [read], [nonatomic], [assign] - (NSUInteger) dilationRateY [read], [nonatomic], [assign] Author Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code. Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSCNNDilatedPoolingMaxGradientNode(3)
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