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audiostream(3alleg4) [linux man page]

AUDIOSTREAM(3alleg4)						  Allegro manual					      AUDIOSTREAM(3alleg4)

NAME
AUDIOSTREAM - Stores an audiostream. Allegro game programming library. SYNOPSIS
#include <allegro.h> typedef struct AUDIOSTREAM DESCRIPTION
int voice; - the hardware voice used for the sample A structure holding an audiostream, which is a convenience wrapper around a SAMPLE structure to double buffer sounds too big to fit into memory, or do clever things like generating the sound wave real time. While you shouldn't modify directly the value of the voice, you can use all of the voice functions in chapter "Digital sample routines" to modify the properties of the sound, like the frequency. SEE ALSO
play_audio_stream(3alleg4), exstream(3alleg4) Allegro version 4.4.2 AUDIOSTREAM(3alleg4)

Check Out this Related Man Page

exstream(3alleg4)						  Allegro manual						 exstream(3alleg4)

NAME
exstream - Playing audio streams. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exstream DESCRIPTION
This program shows how to use the audio stream functions to transfer large blocks of sample data to the sound card. In this case, the sam- ple data is generated during runtime, and the resulting sound reminds of a car engine when you are accelerating. SEE ALSO
AUDIOSTREAM(3alleg4), END_OF_MAIN(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), allegro_error(3alleg4), allegro_init(3alleg4), alle- gro_message(3alleg4), clear_to_color(3alleg4), desktop_palette(3alleg4), font(3alleg4), free_audio_stream_buffer(3alleg4), get_audio_stream_buffer(3alleg4), install_keyboard(3alleg4), install_sound(3alleg4), install_timer(3alleg4), keypressed(3alleg4), makecol(3alleg4), play_audio_stream(3alleg4), readkey(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), stop_audio_stream(3alleg4), textprintf_centre_ex(3alleg4), voice_start(3alleg4), voice_stop(3alleg4) Allegro version 4.4.2 exstream(3alleg4)
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