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cos(3) [freebsd man page]

COS(3)							   BSD Library Functions Manual 						    COS(3)

NAME
cos, cosf, cosl -- cosine functions LIBRARY
Math Library (libm, -lm) SYNOPSIS
#include <math.h> double cos(double x); float cosf(float x); long double cosl(long double x); DESCRIPTION
The cos(), cosf(), and cosl() functions compute the cosine of x (measured in radians). A large magnitude argument may yield a result with little or no significance. For a discussion of error due to roundoff, see math(3). RETURN VALUES
The cos(), cosf(), and cosl() functions return the cosine value. SEE ALSO
acos(3), asin(3), atan(3), atan2(3), ccos(3), cosh(3), math(3), sin(3), sinh(3), tan(3), tanh(3) STANDARDS
These functions conform to ISO/IEC 9899:1999 (``ISO C99''). BSD
January 24, 2008 BSD

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COS(3)							   BSD Library Functions Manual 						    COS(3)

NAME
cos -- cosine function SYNOPSIS
#include <math.h> double cos(double x); long double cosl(long double x); float cosf(float x); DESCRIPTION
The cos() function computes the cosine of x (measured in radians). SPECIAL VALUES
cos(+-0) returns 1. cos(+-infinity) returns a NaN and raises the "invalid" floating-point exception. VECTOR OPERATIONS
If you need to apply the cos() function to SIMD vectors or arrays, using the following functions provided by the Accelerate.framework may give significantly better performance: #include <Accelerate/Accelerate.h> vFloat vcosf(vFloat x); vFloat vsincosf(vFloat x, vFloat *c); void vvcosf(float *y, const float *x, const int *n); void vvcos(double *y, const double *x, const int *n); void vvsincosf(float *s, float *c, const float *x, const int *n); void vvsincos(double *s, double *c, const double *x, const int *n); SEE ALSO
sin(3), tan(3), asin(3), acos(3), atan(3), atan2(3), sinh(3), cosh(3), tanh(3), math(3) STANDARDS
The cos() function conforms to ISO/IEC 9899:2011. BSD
December 11, 2006 BSD
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