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xevil-serverping(6) [debian man page]

serverping(6)							   Games Manual 						     serverping(6)

NAME
serverping - check the status of an XEvil server SYNOPSIS
serverping [-count num_tries] [-timeout timeout_ms] server_name[:port] DESCRIPTION
serverping is a simple utility to give you information on an XEvil server, such as the game style, who is playing, and how well they are doing. OPTIONS
-count num_tries specify the number of pings to send before giving up, default=3 -timeout timeout_ms specify the time in milliseconds to wait for a response before giving up, default=1000 server_name[:port] specify the server name or IP address, optionally with port, default port is 6066 EXAMPLES
serverping whitehouse.gov This will give you the game status of the XEvil game running on the server at whitehouse.gov, at default port 6066. It will try 3 times, and wait 1 sec per try. At the time of this writing, whitehouse.gov is not running an XEvil server. serverping -timeout 5000 292.43.199.64:9999 This will give you the game status of the XEvil game running on the server at 292.43.199.64, at port 9999. It will try 3 times, and wait 5 sec per try. 292.43.199.64 is not a valid IP address. GAME AUTHOR
Steve Hardt MAN PAGE AUTHOR
Brandon Barnes January 2, 2007 serverping(6)

Check Out this Related Man Page

bubbros-server(6)						   Games Manual 						 bubbros-server(6)

NAME
bubbros-server - the bub-n-bros server. SYNOPSIS
bubbros-server [ level-file.bin ] [options] DESCRIPTION
bubbros-server starts an http server that acts as a control panel for the server. The server listens on port 8000 by default. The url for the control panel is http://server:port/0xN where 0xN is a random hex number (acts as minimal protection). This url is printed when the server starts. You can start and view games and kill the server from this panel. The control panel also allows you to type in the address of a server to connect to, the script will then open a client to that server. The http server also servers java applet clients for those players who wish to use one. When a game is started the script opens a port for the game server. This port can then be connected to by a client. Clients autodetect servers running on the local network with UDP ping on port 8056. Connection forming The client forms a tcp connection to the server. Or, when using the metaserver, the server forms a connection to the client. If this fails, the client and server try a simultaneous SYN connect. This sometimes works if the server and client are behind firewalls. The server then tries to transmit the data over udp. If it gets no response from the client it will fall back to the existing tcp connection. OPTIONS
-b N, --begin N, --start N Start at board (level) number N. The default is 1. See also the -s option. -h, --help Display help. -i, --infinite Restart the server at the end of the game. Normally the server quits after a certain period of inactivity. This is useful when used with the -m option to make a public server that is available for a long time. -l N, --lives N Limit number of lives to N. If this option is not specified the number of lives will be infinite. -m, --metaserver Register server with the Metaserver (currently) at codespeak.net:8050. This makes your server visible to everybody, and also facil- itates joining through a fascistic firewall. --port TYPE=N Sets default listening ports. If type is LISTEN , sets the game server port to N. The game server port is chosen randomly by default. If the type is HTTP , sets the http server port to N. The http server port defaults to 8000. Another port will be chosen if none was specified and 8000 is already in use. The server also listens to UDP ping on port 8056. -s N, --step N Increase board number with N when a board is completed. Defaults to 1. see also the -b option. OUTPUT
The server outputs helpful debug information concerning the http and game servers. SEE ALSO
bubbros(6) bubbros-client(6) December 7, 2007 bubbros-server(6)
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