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TETRINET-SERVER(6)						   Games Manual 						TETRINET-SERVER(6)

NAME
tetrinet-server - server program for tetrinet SYNOPSIS
tetrinet-server DESCRIPTION
tetrinet-server is a server program for tetrinet-client(6), a networked version of tetris. You can use it to server both a TetriFast and an original server for up to 6 people to connect and play. It doesn't support any fancy features like different channels, but still includes support for configureable cookie mode and a small winlist. OPTIONS
tetrinet-server doesn't take any options at all. It reads all its settings from ~/.tetrinet on startup and creates a default file if there isn't one already there. EXAMPLES
This is a short explenation of the configurationfile ~/.tetrinet together with its default entries. It is written after every game or when the server quits. If it is not there it will be created automatically. winlist Alcan;0;3;1 AndrewK;0;2;1 This is the winlist the server keeps. Each parameter consists of four semicolon-seperated fields: Name;Team;Points;Games. Team is a flag which is either 1 if the entry is for a team or 0 if the entry is for a player. Points is just the number of points for the entry, and Games is the number of games the entry has participated. classic 1 Sets classic mode for the game - that means, no cookies. initiallevel 1 Sets the level in which the game will start. linesperlevel 2 Defines how many lines will issue a level increase. levelinc 1 How many levels are increased per linesperlevel removed lines. averagelevels 1 The levels of all player get averaged if this is set to 1. speciallines 1 How many lines must be removed to get specials. specialcount 1 The number of specials that are added each time speciallines' lines are removed. specialcapacity 18 This number tells you how many specials you can hold. pieces 14 14 15 14 14 14 15 Sets the likeliness of the different pieces. Must sum up to 100. The order is: bar (dark blue), square (yellow), reverse-L (green), L (purple), Z (red), S (light blue), and T (yellow). specials 18 18 3 12 0 16 3 12 18 Sets the likeliness of the different specials. Must sum up to 100. The order is: A, C, N, R, S, B, G, Q, O. linuxmode 0 This setting selects whether the client should try to remain compatible with Windows clients. This only affects the winlist dis- play; if linuxmode is set to 1, the server will send the number of games played by each player as well as points won. This is set to zero by default. ipv6_only 0 Listen on ipv6 only. FILES
~/.tetrinet The configuration file for tetrinet-server. AUTHOR
This manual page was written by Gerfried Fuchs <alfie@ist.org>. SEE ALSO
tetrinet-client(6). 2004-12-06 TETRINET-SERVER(6)

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PRBOOM-GAME-SERVER(6)						   Games Manual 					     PRBOOM-GAME-SERVER(6)

NAME
prboom-game-server - Server for network games of PrBoom. SYNOPSIS
prboom-game-server [ -adfnrv ] [ -e epis ] [ -l level ] [ -t ticdup ] [ -x xtics ] [ -p port ] [ -s skill ] [ -N players ] [ -c conffile- name ] [ -w wadname[,dl_url ]] DESCRIPTION
PrBoom is a version of the 3D shoot'em'up Doom, originally by id software. It includes, amongst other things, the ability to play with several players connected by a tcp/ip network. prboom-game-server is the `server', that is the program that passes data between the differ- ent players in the game. To start a network game (often abbreviated to `netgame'), first the server is started. prboom-game-server accepts various parameters to control the type of game (the skill level, number of players, level to play, optional WAD file(s) to load, etc). Then each player that wishes to participate runs prboom -net hostname, where hostname is the name of the machine on which the server is running. Each copy of prboom retrieves information about the game from the server, and when the specified number of players have joined, the game begins. Options -N players Specifies the number of players in the game (default 2). The server will wait for this many players to join before starting the game. -e epis The episode to play (default 1). Unless you are playing Doom 1 or Ultimate Doom, and wish to play one of the later episodes, you do not need to change this. -l level The level to play (default 1). -s skill Specify the skill level to play (1-5). -d Set game mode to (old) deathmatch (default is cooperative). See the original Doom docs for information about the different network game modes. -a Set game mode to `altdeath' (v2 deathmatch) (default is cooperative). See the original Doom docs for information about the different network game modes. -f Select fast mode (monsters move faster). -n Selects nomonsters mode, i.e. there are no monsters in the game. -r Respawn mode. If you don't know what this is, you don't want to ;-). -c conffilename Specifies a configuration file to read which sets parameters for the game. This is in the same format as the PrBoom configuration file (in fact, you can ask it to read your normal PrBoom configuration file if you want). Only certain settings are acknowledged: default_skill, default_compatibility_level, the compatibility options and some of the game settings (use -v to have the server print the options as it recognises them). -w wadname[,dl_url] Specifies a WAD file to play. This is added to the internal list that the server keeps. When a client connects, the server sends the list of WADs; PrBoom will then add this to the list of WADs specified on its command line. Optionally, an url to the file can be given too; if when PrBoom connects it cannot find the named WAD, it will attempt to retrieve the file from the given url, extracting it if necessary. See prboom(1) for information about the supported url types and compression formats. -t ticdup Reserved. -x xtics This causes extra information to be sent with each network packet; this will help on networks with high packet loss, but will use more bandwidth. -p port Tells prboom-game-server what port number to communicate via (default 5030). Note that if you change this from the default, then all the clients will also need to specify this number when they try to connect (the default programmed into prboom is also 5030). -v Increases verbosity level; causes more diagnostics to be printed, the more times -v is specified. More Information prboom(6), boom.cfg(5) For more information, see the README that came with PrBoom. Doom is a registered trademark of id software (http://www.idsoftware.com/). Author See the file AUTHORS included with the PrBoom distribution. This man page was written by Colin Phipps (cph@moria.org.uk). local PRBOOM-GAME-SERVER(6)
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