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tenmado(6) [debian man page]

TENMADO(6)							  tenmado manual							TENMADO(6)

NAME
tenmado - hard-core shoot 'em up game in blue-or-red world SYNOPSIS
tenmado [ --dump stage ] [ --full-screen ] [ --help ] [ --slow ] [ --stage stage ] [ --undump stage ] [ --undump-default ] [ --version ] DESCRIPTION
tenmado is a vertically scrolling, late 1990s style (that is, a massive number of enemy shots against a smaller-than-it-looks spaceship) shoot 'em up game. A very accurate collision detection makes it a game of dexterity. If something looks like a triangle, it is a trian- gle, not a rectangle of similar size. However, surviving is only 20% of the game. The main feature of tenmado is the "color chain bonus". You can get a very big score (about 100 times bigger than a normal enemy-destruction point) by destroying enemies of the same color successively. It is easy or difficult depending on how greedy you are. In the game, use cursor keys to move, press space key to shoot (auto-repeat). A joystick is also available for move and shoot. Note that you must plug the joystick before you invoke tenmado. For more information, see the tutorial demo by choosing it from the menu in the title. Also check the README file which can be found at /usr/share/doc/tenmado/README . OPTIONS
--dump stage Write high score data to standard output and exit. Usually you save the output in a file and later use that file as the input of --undump. stage must be between 0 and 5. stage 0 means total score. stage 1 -- 5 means each stage score. --full-screen Run the game in the full screen mode. --help Print a help message and exit. --slow Run the game at the half speed. Technically, the length of waiting between each frame is doubled. This slows down everything in the game, including your ship. The idea is to study the enemy formations for a later (normal speed) play. The animation may be rough because this option gives you only about 16 fps. You can't enter the high score lists with this option. --stage stage Start the game at the specified stage. stage must be between 1 and 5. Note that you can play only one stage (the specified one) and you can't enter the high score lists. --undump stage Read high score data from standard input, save them and exit. The input is usually the output of --dump. stage must be between 0 and 5. stage 0 means total score. stage 1 -- 5 means each stage score. Only the superuser may use this option. --undump-default If at least one high score list is empty, read the default high score data, save them and exit. If not, do nothing. The main pur- pose of this option is to create high score database files at installation time so that you can set their permission. --version Print version information, license information and the disclaimer, then exit. BUGS
Please report any bugs you find to Oohara Yuuma <oohara@libra.interq.or.jp>. AUTHOR
Oohara Yuuma <oohara@libra.interq.or.jp> Project Geeste Thu, 16 Jan 2003 TENMADO(6)

Check Out this Related Man Page

RAFKILL(6)							   Games Manual 							RAFKILL(6)

NAME
Rafkill - a vertical shoot'em-up SYNOPSIS
rafkill [ -l ] [ -w ] [ -g<speed> ] [ -h ] DESCRIPTION
Rafkill is a clone of Raptor: Call of the Shadows, a classic shoot'em-up game. You have a bird's eye view of the playing field, which is an alien world, and your job is to destroy the enemies that are flying towards you shooting bullets. The score lets you buy life, shield, better weapons or even new spaceships. Killing enemies gives you money, or score. If you kill a group of enemies, you might get a handy coin which gives you more score. There are other powerups, so look for them too. The score lets you buy more weapons and hull parts. There are 5 weapon groups and a few weapons in each group, but you can only have one weapon per group except for the accessory weapons in which you can have up to 3 weapons. Once you buy 3, you cannot buy any more. There are 3 hulls, which have each higher life and shield than the previous one and gives you access to a new set of weapons. Buying a new hull does not throw away your weapons, but it does throw away your accessory weapons. OPTIONS
-l run the game without displaying the background -w run the game in windowed mode instead of full screen -g<speed> run the game at a different speed (default is 40) -h, -help, --help display help message and exit KEYS
Left, Right, Up, Down move the ship across the screen Space or Enter fire the main weapon Alt switch between alternate weapons Esc return to the game menu AUTHOR
Rafkill was written by Jon Rafkind <workmin@ccs.neu.edu>. This manual page was written by Sam Hocevar <sam@zoy.org>, for the Debian GNU/Linux system (but may be used by others). 24 April 2003 RAFKILL(6)
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