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spring-headless(6) [debian man page]

SPRING-HEADLESS(6)						       Games							SPRING-HEADLESS(6)

NAME
spring-headless - An open source RTS game engine - Headless Engine SYNOPSIS
spring-headless [--safemode] [[-c|--client] | [-s|--server]] [-p|--projectiledump] [-i|--isolation] [--isolation-dir PATH] [-n|--name STRING] [-C|--config FILE] SCRIPT spring-headless --list-ai-interfaces spring-headless --list-skirmish-ais spring-headless --list-config-vars spring-headless [-h|--help] spring-headless --sync-version spring-headless [-V|--version] DESCRIPTION
Spring is a free Real Time Strategy (RTS) game engine, originally designed to play Total Annihilation ((C) 1997 Cavedog) content. It has since evolved into a general RTS engine, capable of running various kind of games (mods). It is mainly designed around online multiplayer games but can also be played in single-player mode against AIs. This is the engine version without graphics or sound output. It still runs the full simulation, while spring-dedicated basically only redirects network traffic. It is useful for testing and simulating AI only games at high speeds on systems without graphics and sound output support. OPTIONS
-h, --help Print the options help message and exit -V, --version Display program version and exit --sync-version Display program sync version (for online gaming) and exit --safemode Turns off many things that are known to cause problems (i.e. on PC/Mac's with lower-end graphic cards) -s, --server Run as a server -c, --client Run as a client -p, --projectiledump Dump projectile class info (alias CEG classes) into projectiles.txt -i, --isolation Limit the data-dir (games & maps) scanner to one directory (see --isolation-dir and the SPRING_ISOLATED env var) --isolation-dir::'PATH' Specify the isolation-mode data-dir (see --isolation and the SPRING_ISOLATED env var) -n, --name::'NAME' Set your player name -C, --config::'FILE' Configuration file --list-ai-interfaces Dump a list of available AI Interfaces to STDOUT --list-skirmish-ais Dump a list of available Skirmish AIs to STDOUT --list-config-vars Dump all default config vars in JSON-format to STDOUT DATA DIR
Data directories are searched for content, and among other things, may contain: *cache *games *maps *AI When running the engine, it may use multiple data directories, but it will use only a single one of them as writable, to write cache & log files to. FILES
~/.spring/ The default data-directory (see section DATA DIR). ~/.springrc Contains the users settings for the engine, for things like graphic and sound. /etc/spring/datadir Contains the : separated paths to additional data-dirs (see section DATA DIR). ENVIROMENT VARIABLES
SPRING_LOG_SECTIONS Selective functionality to change the verbosity (separated by ,). SPRING_DATADIR Adds additional directories Spring will search for files (separated by :). SPRING_ISOLATED If defined, Spring will stop searching files outside of the binaries directory. If it is set to a valid directory path, it will be used as the isolation directory. See the --isolation and the --isolation-dir options. SEE ALSO
spring(6) spring-multithreaded(6) spring-dedicated(6) HOMEPAGE
More information about Spring can be found at link: http://springrts.com AUTHOR
Spring was written by the Spring developers. This manual page was written by Marco Amadori <marco.amadori@gmail.com[1]>, for the Debian project (and may be used by others). NOTES
1. marco.amadori@gmail.com mailto:marco.amadori@gmail.com Spring package 05/10/2012 SPRING-HEADLESS(6)

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netpanzer(6)							       Games							      netpanzer(6)

NAME
netPanzer - an online multiplayer tactical warfare game SYNTAX
netpanzer [options] DESCRIPTION
This program is a free (GPL) isometric view real-time tactical game designed for play across the Internet and over LAN systems. One on one games are possible via direct connect or modem. netPanzer is designed for FAST ACTION combat -- it is not another resource management clone. In fact, there aren't any resources at all. Each player will have many units of different types at their disposal. Players can fight until their units are destroyed -- then respawn and keep on going. The game is real-time, but it's based on quick tactical action and unit management. Battles progress quickly and constantly; in fact, they never let up. There is no stop in the action because there is no waiting for resources to be collected and converted into weaponry. Players can join or leave multiplayer games at any time. OPTIONS
The following options are supported. -h, --help Shows usage instructions. --version Shows version information. -c, --connect=VALUE Connects directly to the specified server. -d, --dedicated Runs as dedicated server. -b, --bot=VALUE Connects as bot to specific server. -p, --port=VALUE Runs server on specified port. (the server uses TCP and UDP connections) -g, --debug Enables debug output. --master_server=VALUE Uses the specified master server. You can use 'none' if you don't want to use master server. --game_config=VALUE Uses the specified file as config file. Only files from the netpanzer's config directory can be used. --protocol Shows version of network protocol. --pidfile=/directory/file Creates a pidfile at the specified location. AUTHORS
The original development of netPanzer was done from PyroSoft inc. The game is currently developed by Matthias Braun, Ivo Danihelka, Tyler Nielsen, Vlad Rahkoy and Ingo Ruhnke. This man page was written by Bartosz Fenski <fenio@o2.pl> for the Debian GNU/Linux distribution (but it may be used by others). Bartosz Fenski <;fenio@o2.pl> 0.8 netpanzer(6)
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