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rlvm(6) [debian man page]

RLVM(6) 							   Games Manual 							   RLVM(6)

NAME
rlvm - RealLive interpreter clone SYNOPSIS
rlvm [OPTION]... <path to directory containing a Gameexe.ini file> DESCRIPTION
rlvm is a Free Software reimplementation of the VisualArt's KK's RealLive interpreter. It is meant to provide Linux and Apple users with a compatible, portable interpreter to play VisualArts games, specifically those released by Key. --font Specifies the path to a TrueType font to use instead of trying to autodetect the font SUPPORTED GAMES
Currently, rlvm can run the following games: o Kanon o Kanon (With NDT's English patch) o AIR o CLANNAD / CLANNAD Full Voice Edition o CLANNAD Full Voice Edition (With Baka-Tsuki's English patch) o Planetarian o Tomoyo After o Little Busters In addition, there is partial support for: o Princess Bride o Princess Brave o ALMA ~zutto soba ni~ o SNOW o Some of the game demos from the Kinetic Novel website. FILES
~/.rlvm/ All rlvm save files are kept in this directory. BUGS
? While rlvm is generally stable, emulation of the RealLive virtual machine is incomplete. NOT A BUG
English patches that were not compiled with rlBabel will not line break correctly. You can check if your patch is compiled with rlBabel and the text encoding is set to "Western" by hitting [F1] at any time. AUTHOR
rlvm was written by Elliot Glaysher, with the help of Haeleth. Special thanks to Jagarl for licensing all his RealLive file reading code under liberal licenses, and for doing the first reverse engineering of the RealLive system. Windows port and bug fixes made possible by Rasqual Twilight. This manual page was written by Elliot Glaysher <glaysher@umich.edu>. rlvm May 2011 RLVM(6)

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onscripter(6)							   Games Manual 						     onscripter(6)

NAME
onscripter -- NScripter-compatible visual novel games engine SYNOPSIS
onscripter [option ...] DESCRIPTION
This manual page documents briefly the onscripter command. This manual page was written for the Debian distribution because the original program does not have a manual page. onscripter is a program that implements the visual novel games engine NScripter. It is able to run Japanese (Shift-JIS encoding) games. onscripter-1byte is built in order to play English games by forcing 1-byte mode. OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below. --cdaudio Use CD audio if available. --cdnumber no Choose the CD-ROM drive number. -f file --font file Set a TTF font file. --registry file Set a registry file. --dll file Set a dll file. -r path --root path Set the root path to the archives. --fullscreen Start in fullscreen mode. --window Start in window mode. --force-button-shortcut Ignore useescspc and getenter command. --enable-wheeldown-advance Advance the text on mouse wheeldown event. --disable-rescale Do not rescale the images in the archives when compiled with -DPDA. --edit Enable editing the volumes and the variables when 'z' is pressed. --key-exe file Set a file (*.EXE) that includes a key table. -h --help Show summary of options. -v --version Show version of program. EXAMPLE
After decompressing the game data directory, we call it /path/foo for convient, please use the follow command to perform the game: onscripter -r /path/foo If the game is not containing default.ttf, we can use -f to assign one as following: onscripter -r /path/foo -f /usr/share/fonts/truetype/vlgothic/VL-Gothic-Regular.ttf AUTHOR
This manual page was written by Ying-Chun Liu (PaulLiu) grandpaul@gmail.com for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. onscripter(6)
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