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netrek-client-cow(6) [debian man page]

NETREK-CLIENT-COW(6)						   Games Manual 					      NETREK-CLIENT-COW(6)

NAME
COW - manual page for NETREK-CLIENT-COW 3.2.7 SYNOPSIS
netrek-client-cow [options] [display-name] DESCRIPTION
This is a client for the multi-player game of Netrek. Netrek is the probably the first video game which can accurately be described as a "sport." It has more in common with basketball than with arcade games or Quake. Its vast and expanding array of tactics and strategies allows for many different play styles; the best players are the ones who think fastest, not necessarily the ones who twitch most effectively. It can be enjoyed as a twitch game, since the dog- fighting system is extremely robust, but the things that really set Netrek apart from other video games are the team and strategic aspects. Team play is dynamic and varied, with roles constantly changing as the game state changes. Strategic play is explored in organized league games; after 6+ years of league play, strategies are still being invented and refined. The game was created in 1988, and still has players, including some people who have been playing for nearly as long as the game has existed. To start the client program, run netrek-client-cow, and a list of servers will be displayed. Homepage: http://www.netrek.org OPTIONS
[-h servername] Bypasses the server list and connects directly to a specific server. [-p port number] Specify a port to connect to, the default is 2592. [-r defaultsfile] Specify a defaults file containing cusstom settings. See XTREKRC. [-s socketnum] Specify listen socket port for manual start, used in debugging. [-u] Show usage [-A] Automatic login, character password [-C] Automatic login, character name [-i] ignore SIGSEGV and SIGBUS [-U port] Specify client UDP or TCP port (useful for some firewalls) [-o] use old-style binary verification) [-R] use RSA binary verification [-P] Log server packets, repeat for increased information [-c] to just do ck_players on the server [-f filename] Record game into 'filename' [-F filename] Plays the recorded game from 'filename' [-l filename] Record messages into 'filename' [-m] list servers, using UDP/IP to multiple metaservers [-M] list servers, using TCP/IP to single metaserver [-k] list servers from cache generated by -M [-n] use nearest colors in shared colormap [-L] upgrade to Latest version (requires running netscape) [-V] Version info and release notes (requires running netscape) [-B] submit a Bug report (requires running netscape) [-v] display client version info AUTHORS
Partial list of authors Chris Guthrie, Kevin P. Smith, Scott Silvey, Eric mehlhaff, Kevin Powell, Nick Trown, Jeff Nelson, Kurt Siegl, Lars Bernhardsson, Nathan Doss, Michael Kantner, Dave Ahn, James Cameron, and Bob Tanner. If your name is missing, please contact quozl@us.netrek.org. REPORTING BUGS
Send mail to netrek-dev@lists.netrek.org ... best if you subscribe first. Or contact quozl@us.netrek.org directly. COPYRIGHT
Copyright notifications from the source code: Copyright (C) 1986 Chris Guthrie Copyright (C) 1989 Kevin P. Smith, Scott Silvey Copyright (C) 1991 Eric mehlhaff Copyright (C) 1993 Kevin Powell, Nick Trown, Jeff Nelson, Kurt Siegl Copyright (C) 1993,1996 Lars Bernhardsson Copyright (C) 1994 Nathan Doss, Michael Kantner Please contact quozl@us.netrek.org if your name is missing from this list! July 2008 NETREK-CLIENT-COW(6)

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ggz-wrapper(6)							  GGZ Gaming Zone						    ggz-wrapper(6)

NAME
ggz-wrapper - GGZ Gaming Zone command line core client SYNOPSIS
ggz-wrapper [--gametype GAMENAME] [--user NAME] [--destnick NAME] [OPTION...] DESCRIPTION
The GGZ Gaming Zone allows people to play many games online using so-called GGZ core clients which are chat clients with integrated game launchers. The ggz-wrapper tool is a small special GGZ core client for the command line. It does not support chat or display of rooms, tables and players, but instead is useful for fast launching of online games. Therefore, its main purpose is to be invoked from instant messengers such as gaim or kopete. It currently supports all two-player games, as human against human or human against bot. If no options are given, ggz-wrapper will invoke a Tic-Tac-Toe game client on the default GGZ server, live.ggzgamingzone.org, logging in as guest user. OPTIONS
--gametype=GAMENAME The name of the game to play, e.g. TicTacToe or Chess. This option expects a case-sensitive argument which must match one of the available game modules in ggz.modules. If the game type is not supported by the specified GGZ server, the invocation will fail. --user=NAME The name of the player who is running the client. The default is to run with an automatically generated guest user name. In order to use a registered name, the option --password is implied. --destnick=NAME The name of the other player. If omitted or empty, the player running the client will launch the table (game host). If empty, other player will be the bot. If not empty, player will join the table which the other player already launched. --password=PASSWORD Password to use in case of playing as a registered user. Note that on a multi-user systems, other users might see the password, which is a security risk. --server=SERVER The server to play on. If not specified, the default server is ggz://live.ggzgamingzone.org. --port=PORT The port to use to connect to the GGZ server. PORT is almost always 5688, so this option is rarely needed. AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
ggz.modules(5), ggz(7) The GGZ Development Team 0.0.14 ggz-wrapper(6)
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