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kball(6) [debian man page]

kball(6)							       Games								  kball(6)

NAME
kball - a game of skill and reflexes for all the family SYNOPSIS
kball [-w] [-bppXX] [-mapeditor] [-trace] DESCRIPTION
KBall is a game of skill and reflexes, non violent, suitable for all ages. The idea is to move a ball around the map, without falling, without running out of time, and getting the prizes, in order to reach the exit. The map has different traps, such as slides, pushers, jumps, falls, walls, etc. Maps are viewed from top view, and the walls and player's ball are real-time rendered in beautiful 3D. It is 100% non-violent FUN - Suitable for ALL ages. Also, a easy to use, full map editor is included, so you can do your OWN maps! USAGE
You must guide your crystal ball in the labyrinth, without falling from it, without running out of time, and picking up the ying-yang power ups, in order to exit the labyrinth reaching the floor marked with the ying-yang mark. Besides the ying-yang power ups, there are other prizes that will have different effects on the score. KEYS
Some keys that you can use during the game: Key Effect ESC Ends the game P PAUSE Pause the game F12 Save a screen-shoot TIPS
You don't need to pick up all the prizes to exit, only the ying-yang, but you may desire to get all the prizes to get a better score. Always keep and eye on remaining time. There are secret zones in some labyrinths. Look for them. In some levels, there are secret shortcuts. In some places, there are fake walls, you can go thought them and reach secret places. You can move your ball in the middle of the air, use this to do cool jumps. Is better to do multiple jumps at once, using your ability to move the ball in the air to perfect the multi-jump. You can use a combination of controllers to move the ball (like mouse + keyboard for example). When you be ready to exit the level, you will see the word "EXIT" flashing at upper right. Don't try to exit the level if you don't see that word. Use the map editor to do your own custom maps. The new levels must be saved inside the "levels" folder inside the installation folder of Kball. Pressing <F1> in the map editor you will see a list with all the available commands. OPTIONS
These command line options are available: -w Runs the game in a window. -f Runs the game in a full screen. -nosound Disables music and sound system. -bpp16 Selects a 16 bits color depth. -bpp15 Selects a 15 bits color depth. -bpp32 Selects a 32 bits color depth. -bpp24 Selects a 24 bits color depth. -mapeditor Starts only the map editor. -trace Enables the debugging tracer, only useful for the developers of the game, or to report bugs. AUTHOR
The original program was written by Kronoman. This manual page was written for the Debian GNU/Linux system by Miriam Ruiz <little_miry@yahoo.es> (but may be used by others, of course) Miriam Ruiz 06.04.2005 kball(6)

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trackballs(6)							       Games							     trackballs(6)

NAME
trackballs - A marble game for Linux that is similiar to the classic arcade game 'Marble Madness'. SYNTAX
trackballs [-w, -m] [-e, -l <level>] [-r <width>] ... -h --help Display this usage information. -e --edit Start as level editor. -l --level Start from level. -w --windowed Run in window (Default is fullscreen) -m --mute Mute sound. -r --resolution Set resolution to 640, 800 or 1024 -s --sensitivity Mouse sensitivity, default 1.0 -f --fps Displays framerate The last 5 options are all but obsolete as these can now be accessed through the games menu system. DESCRIPTION
Trackballs is a simple game similar to the classic Atari 1980's arcade game 'Marble Madness' (later released by Electronic Arts for the Amiga and other platforms). By steering a marble ball through a labyrinth filled with vicious hammers, pools of acid and other obstacles the player collects points. When the ball reaches the destination it continues to the next, more difficult track - unless the time runs out. It should be noted that this game is _not_ intended to be a replica of Marble Madness but rather merely inspired by it. For instance the game uses 3D graphics even though the original game had no real use for it. Also we aim at making the game highly configurable by a script- ing extension (Guile) and provide a simple editor by which new levels easily can be created. FILES
Binary: /usr/games/trackballs Shared files directory: /usr/share/games/trackballs/ Settings directory: ~/.trackballs/ ENVIRONMENT VARIABLES
GUILE_LOAD_PATH Specifies the directory where the guile files are EXAMPLES
To run this program the standard way type: trackballs Alternativly you edit a level using this command: trackballs -e steep Alternativly you can test a level with: trackballs -l steep AUTHOR
Mathias Broxvall <matbr@home.se> CONTRIBUTORS
Music and UI Graphics - Dietrich Radel <radel@inet.net.nz> Sound Effects - Benoit Rouits <brouits@free.fr> Packagers: Mandrake - Guillaume Bedot <guillaume.bedot@wanadoo.fr> Debian - Ari Pollak <ari@debian.org> Mathias Broxwall trackballs(6)
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