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holotz-castle-editor(6) [debian man page]

Holotz's Castle Editor(6)												 Holotz's Castle Editor(6)

NAME
holotz-castle-editor - editor for holotz-castle game SYNOPSIS
holotz-castle-editor [-f] [-w] [--fps nn] [-mWWxHHxBPP] [-r RR] [-c CC] [-t theme] <story> <nr> DESCRIPTION
A great mystery is hidden beyond the walls of Holotz's Castle. Will you be able to help Ybelle and Ludar escape alive from the castle? Use the editor to design new levels for this game! USAGE
You can use the following keys while working with the editor: - Page Down: Next level in the story (or a new one if it doesn't exist). - Page Up: Previous level in the story. - 'c': Increase the number of columns from the right. - CTRL-'c': Increase the number of columns from the left - SHIFT-'c': Decrease the number of columns from the right. - SHIFT-CTRL-'c': Decrease the number of columns from the left. - 'r': Increase the number of rows from below. - CTRL-'r': Increase the number of rows from above. - SHIFT-'r': Decrease the number of rows from below. - SHIFT-CTRL-r: Decrease the number of rows from Above. - '+': Increase level time. - '-': Decrease level time. - '1': Select 'floor' tool. - '2': Select 'continuous floor' tool. - '3': Select 'stairs' tool. - '4': Select 'bar' tool. - '5': Select 'breakable floor' tool. - '6': Select 'key' tool. - '7': Select 'rope' tool - '8': Select 'starting character's position' tool. - '9': Select 'exit position' tool. - '0': Select 'enemy' tool. - 's': Save. - CTRL-'q': Quit editor. - Arrow keys: Move around in the map. - 'g': Increase gravity strength. - SHIFT-'g': Decrease gravity strength. - 'x': Increase main character's speed in axis. - SHIFT-'x': Decrease main character's speed in X axis. - 'y': Increase main character's speed in Y axis. - SHIFT-'y': Decrease main character's speed in Y axis. - 'j': Increase the number of cells that the player can jump vertically. - SHIFT-'j': Decrease the number of cells that the player can jump vertically. Other features: - When adding an item to the map, if you press CTRL key it is adjusted to a cell. - To adjust a rope's lenght, you select it and, while still pressing mouse button, press ALT key and drag the mouse vertically until get- ting the desired length. - To adjust a rope's oscillation amplitude, you must select it and, keeping mouse button pressed, press SHIFT key. Real time amplitude is not shown, as it is determined taking into account the distance in vertical to the rope when releasing mouse button. OPTIONS
These command line options are available: -f Full Screen. -w Windowed. --fps nn Run the game at nn frames per second (fps). -mWWxHHxBPP Run in video mode set by WW pixels of width, HH pixels of height and BPP bits per pixel (eg. -m640x480x16). -r RR Crete map with RR rows of height. -c CC Crete map with CC columns of width. -t theme Use theme named 'theme'. <story> <nr> Load level nr of the story called 'story'. AUTHOR
This manual page was written for the Debian GNU/Linux system by Miriam Ruiz <little_miry@yahoo.es> (but may be used by others, of course) Miriam Ruiz 28.01.2005 Holotz's Castle Editor(6)

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pfsglview(1)						      General Commands Manual						      pfsglview(1)

NAME
pfsglview - Viewer for high-dynamic range images in pfs format SYNOPSIS
pfsglview [--h] [--v] DESCRIPTION
pfsview is a OpenGL/GLUT application for viewing high-dynamic range images. It expects pfs stream on the standard input and displays the frames in that stream one by one. DYNAMIC RANGE WINDOW
To show high-dynamic range data on a low-dynamic range monitor, pfsglview uses concept of a dynamic range window. The dynamic range window is the highest and lowest value that should be mapped to black and white pixel. Values above or below the window are clipped (see clipping methods below). The dynamic range window is displayed in pfsglview as a blue area on the dynamic range scale (second toolbox from the top). The window can be moved, shrunk and expended using a mouse or a keyboard. ZOOMING AND PANNING
To zoom image, the mouse can be dragged in vertical direction with the left button pressed. Pressing [space] button or pressing left mouse button above the statistic window (left-bottom corner) changes from zooming to panning modes and vice versa. To pan image, the mouse can be dragged in vertical and horizontal directions with the left button pressed. POPUP MENU OPTIONS
Zoom reset Set default zoom parameters. Zoom in Increase image (mouse dragging with left button pressed). Zoom out Decrease image (mouse dragging with left button pressed). Increase exposure Move dynamic range window into higher luminance values. Decrease exposure Move dynamic range window into lover luminance values. Extend dynamic range Extend dynamic range window. Shrink dynamic range Shrink dynamic range window Low dynamic range Set dynamic range window to <-1,1> range (log scale). Fit to dynamic range Set dynamic range windo to minimum and maximum luminance of a given image. Choose channel Change image data channel. Mapping method Change mapping method (see below for details). Next frame Display next image from the pipe. Previous frame Display previous image from the pipe. Histogram Switch on/off histogram window. Info Switch on/off info window. Save&Quit Send the visible LDR image (8-bits) to stdout and quit pfsglview. MAPPING METHODS
High-dynamic range data are usually better visualized using non-linear scale, for example a logarithmic or a power function. pfsglview offers several such scales, shown in popup menu. Gray-scale values for each mapping method are computed by the formulas: LINEAR: y = (x-min)/(max-min) GAMMA: y = [ (x-min)/(max-min) ]^gamma LOGARITHMIC: y = (log10(x)-log10(min))/(log10(max)-log10(min)) where y is the gray-scale value after mapping, x is an input HDR value, min and max are lower and upper bounds of the dynamic range window. EXAMPLES
pfsin memorial.hdr | pfsglview See the memorial image. pfsin memorial.hdr | pfsglview | pfsout memorial.jpg See the memorial image and save the clipped (8-bits) version to memorial.jpg (Save&Quit option from popup menu should be activated). SEE ALSO
pfsin(1) Please report bugs and comments to Radoslaw Mantiuk <radoslaw.mantiuk@gmail.com>. pfsglview(1)
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