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FREEDROIDRPG(6) 					      User's Reference Manual						   FREEDROIDRPG(6)

NAME
freedroidRPG -- a futuristic immersive RPG about fighting bots SYNOPSIS
freedroidRPG [-f | --fullscreen | -w | --window] [-r | --resolution] [-q | --nosound] [-n | --no_open_gl] DESCRIPTION
FreedroidRPG tells the story of a world destroyed by a conflict between robots and their human masters. Play as Tux in a quest to save the world from the murderous rebel bots who know no mercy. You get to choose which path you wish to follow, and freedom of choice is everywhere in the game. FreedroidRPG features a real time combat system with melee and ranged weapons, fairly similar to the proprietary game Diablo. There is an innovative system of programs that can be run in order to take control of enemy robots, alter their behavior, or improve one's characteris- tics. You can use over 150 different kinds of items and fight countless enemies on your way to your destiny. An advanced dialog system pro- vides story background and immersive role playing situations. Gameplay Please see the README or the tutorial in the game for more details. Updates Periodically we release updated versions of FreedroidRPG with expanded plot, requested features, and other improvements. Please check the FreedroidRPG Homepage: http://www.freedroid.org for the most updated versions of the game. OPTIONS
-h | --help List command-line options. -v | --version Prints out FreedroidRPG version information. -q | --nosound Suppress sound output. -f | --fullscreen Work in full screen mode. Note that fullscreen or window mode can also be toggled from within the game via the options menu. -w | --window Start FreedroidRPG in a window rather than using full screen mode. -n | --no_open_gl Use SDL rendering rather than OpenGL. -r Y | --resolution= Y Selects a resolution to start the game in. -r 99 lists common resolutions. Resolutions can also be set in-game. -e | --editor Skips the main menu and opens up the level editor. -l character-name | --load character-name Skip the main menu and load the saved game. The parameter character-name should be saved game name. FILES
$HOME/.freedroid_rpg/config The file containing all configuration settings of this user. $HOME/.freedroid_rpg/*.savegame Saved games for the characters. $HOME/.freedroid_rpg/*.thumbnail.bmp Thumbnail images of the characters. $HOME/.freedroid_rpg/*.shp Game state for the saved games. BUGS
We make every effort to release stable versions of FreedroidRPG. However we're sure that there are still some bugs here and there. Please see the FAQ in the README for common issues. If you encounter any problems or bugs, please contact us: IRC #freedroid on irc.freenode.net Mailing List freedroid-discussion@lists.sourceforge.net Bug tracker FreedroidRPG Bug Tracker: http://bugs.freedroid.org SEE ALSO
freedroid(6) AUTHORS
freedroidRPG was written by FreedroidRPG Development Team <freedroid-discussion@lists.sourceforge.net> led by Arthur Huillet. Visit us at the FreedroidRPG Homepage: http://www.freedroid.org for updates or if you'd like to help. BSD
February 22, 2011 BSD

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glutEnterGameMode(3GLUT)					       GLUT						  glutEnterGameMode(3GLUT)

NAME
glutEnterGameMode, glutLeaveGameMode - enters and leaves GLUT's game mode. SYNTAX
void glutEnterGameMode(void); void glutLeaveGameMode(void); DESCRIPTION
glutEnterGameMode is designed to enable high-performance fullscreen GLUT rendering, possibly at a different screen display format. Calling glutEnterGameMode creates a special fullscreen GLUT window (with its own callbacks and OpenGL rendering context state). If the game mode string describes a possible screen display format, GLUT also changes the screen display format to the one described by the game mode string. glutLeaveGameMode leaves the GLUT game mode and returns the screen display format to its default format. When game mode is entered, certain GLUT functionality is disable to facilitate high-performance fullscreen rendering. GLUT pop-up menus are not available while in game mode. Other created windows and subwindows are not displayed in GLUT game mode. Game mode will also hide all other applications running on the computer's display screen. The intent of these restrictions is to eliminate window clipping issues, permit screen display format changes, and permit fullscreen rendering optimization such as page flipping for fullscreen buffer swaps. After leaving game mode, the GLUT functionality disabled in game mode is available again. The game mode window (and its OpenGL rendering state) is destroyed when leaving game mode. Any windows and subwindows created before entering the game mode are displayed in their previ- ous locations. The OpenGL state of normal GLUT windows and subwindows is not disturbed by entering and/or leaving game mode. The following GLUT routines are ignored in game mode: glutFullScreen, glutSetWindowTitle, glutSetIconTitle, glutPositionWindow, glutRe- shapeWindow, glutPopWindow, glutPushWindow, glutIconifyWindow, glutShowWindow, glutHideWindow. glutEnterGameMode can be called when already in game mode. This will destroy the previous game mode window (including any OpenGL rendering state) and create a new game mode window with a new OpenGL rendering context. Also if glutEnterGameMode is called when already in game mode and if the game mode string has changed and describes a possible screen display format, the new screen display format takes effect. A reshape callback is generated if the game mode window changes size due to a screen display format change. Re-entering game mode provides a mechanism for changing the screen display format while already in game mode. Note though that the game mode window's OpenGL state is lost in this process and the application is responsible for re-initializing the newly created game mode win- dow OpenGL state when re-entering game mode. Game mode cannot be entered while pop-up menus are in use. Note that the glutEnterGameMode and glutFullScreen routines operate differently. glutFullScreen simply makes the current window match the size of the screen. glutFullScreen does not change the screen display format and does not disable any GLUT features such as pop-up menus; glutFullScreen continues to operate in a "windowed" mode of operation. glutEnterGameMode creates a new window style, possibly changes the screen display mode, limits GLUT functionality, and hides other applications. SEE ALSO
glutGameModeGet, glutGameModeString, glutInitDisplayString AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutEnterGameMode(3GLUT)
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