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foobillard(6) [debian man page]

FOOBILLARD(6)							   Games Manual 						     FOOBILLARD(6)

NAME
foobillard -- OpenGL billard game SYNOPSIS
foobillard [options] DESCRIPTION
FooBillard is an OpenGL billard game for Linux. FooBillard is still under development, but the main physics are implemented. If you are a billard-pro and you're missing some physics, please contact the author. OPTIONS
--p1 ai|human, --player1 ai|human Set player1 to be an ai (computer) or human player. --p2 ai|human, --player2 ai|human Set player2 to be an ai (computer) or human player. --name1 NAME Set the name of player1 to NAME. --name2 NAME Set the name of player2 to NAME. --8ball Play a game of 8-ball. --9ball Play a game of 9-ball. --carambol Play a game of carambol. --snooker Play a game of snooker. --tablecolor COLOR Table color in C-style hex notation <0xrrggbb>. --edgecolor COLOR Edge color in C-style hex notation <0xrrggbb>. --chromeblue Blue table with chrome edges. --goldgreen Green table with gold edges. --goldred Red table with gold edges. --blackwhite Black table with white frame. --blackbeige Beige table with black metal. --tablesize NUM Set the table size (length) in foot to NUM (default: 7.0) --lensflare, --nolensflare Turn lensflare on or off. --poslight Use positional light. --dirlight Use directional light. --ai1err NUM Set the errorlevel of the 1st ai player to NUM (0..1) --ai2err NUM Set the errorlevel of the 2nd ai player to NUM (0..1) --balldetail l|m|h Set the ball detail to [l]ow, [m]edium or [h]igh. --rgstereo Start the game in stereo mode (red-green(cyan)). --hostaddr HOST Play a network game with HOST as server. See the NETWORK GAMES section below for details. --portnum PORT Use PORT for the TCP connection. See the NETWORK GAMES section below for details. --geometry ARG Set the window geometry to ARG (WIDTHxHEIGHT) --fullscreen Play in fullscreen mode. --freemove ARG Turn free move in external view mode on or off. --cuberef ARG Turn rendered cubemap reflections on or off. --cuberes ARG Texture size for cuberef (has to be a power of 2) --bumpref ARG Turn bumpmap reflections of edges on or off. --balltraces ARG Turn balltraces on or off. --help Show an overview of available options. CONTROLS
Overview of the keyboard/mouse functions available in FooBillard: Mouse moving + button1 rotate Mouse moving + button2 shoot Mouse moving + hold b2 after b1 place cue ball Mouse moving + hold b1 after b2 adjust effet No mouse move + b1 after b2 toggle cue view on/off Mouse moving + button2 + Ctrl FOV - adjust Mouse moving + button1 + Shift place cue ball (when active) Mouse moving + button2 + Shift cue offset adjust Mouse button 3 zoom <space> or <enter> shoot <up>, <down> adjust strength <pg up>, <pg down> adjust strength <left>, <right> rotate <ESC> end game <0> suggest AI-shot <a> toggle current player AI/human <n> restart game <b> show FPS <v> turn vertical help-line on/off <c>, <F3> toggle cue view on/off <f>, <F4> toggle free move mode <r> toggle simpler reflections <s> toggle red/green stereo <F1> toggle help screen <F2> birdview (same as <F3>+<F4>+centered pos) CONFIG FILE
You can place a config file named .foobillardrc in your home directory. The file can contain all possible command line arguments (without the preceding dashes, and one line for each argument). Commandline parameters are parsed after reading the config file, so they override the .foobillardrc settings. NETWORK GAMES
To start a network game : Hit <ESC> to get to the menu, Select <Network Game>/<As Host> on one computer and <Network Game>/<Join>/<OK> on the other machine after having set the proper IP in <Net- work Game>/<Join>/<IP>. The <Network Game>/<Port> setting must be the same on both machines. The IP of the host machine can also be set on the client machine (the joining one), by adding hostaddr=IP-ADDR in the config file (see below), or by passing it as command line option: --hostaddr=IP-ADDR Starting from menu the host sends its gamestate variables to the client, so all client side settings get overridden by the host (gametype, tablesize, player names, ...) The data sent between the two computers are only the shot-data, like strength, cue offset and direction. So if the two machines have a dif- ferent internal floating point accuracy, the games may drift apart after a certain amount of time. SEE ALSO
FooBillard homepage: http://foobillard.sunsite.dk/ AUTHOR
FooBillard was written by Florian Berger <harpin_floh@yahoo.de> This manpage was written by Wouter Eerdekens <retuow@xs4all.be> for the Debian GNU/Linux system (but may be used by others). FOOBILLARD(6)
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