Linux and UNIX Man Pages

Linux & Unix Commands - Search Man Pages

dealer(6) [debian man page]

DEALER(6)							User Documentation							 DEALER(6)

NAME
dealer - bridge hand generator SYNOPSIS
dealer [-023ehuvmqV] [-p n] [-g n] [-s seed] [-l n] [inputfile] DESCRIPTION AND EXAMPLE
The program dealer can be used to generate hands for partnerships bidding training or for generating statistics that can be used to design conventions, or win postmortems. Running the program involves 3 steps. First, the user has to write an input file containing hand-descriptions and action. A very simple example would look something like: condition shape(north, any 4333 + any 4423) and hcp(north)>=19 action printall The first line specifies a condition for the north hand, in this case, a hand with 4333 or 4432 shape and at least 19 high card points. The second line tells the program to print the 4 hands. The program reads from standard input, so in principle, it is possible to enter the conditions directly into the program. Using a file is a lot more practical though, as it allows the user to re-use conditions and fine-tune the conditions. Then the program has to be run, it reads the file, looks at the various command line switches and then produces a number of hands. The output appears on the screen but can be re-directed to a file. Finally, the user has to look at output and analyze the produced hands. Alternatively, the output can be used for a playing program. OPTIONS
-e Exhaust mode (alpha version). -g number Maximum number of hands to generate (default is 1000000). -l number Instead of shuffling, deals are read from the file library.dat by M. Ginsberg (see [1]). When using this, the tricks() function is quite fast and bridge.exe from GIB is not used. [1] ftp://ftp.cirl.uoregon.edu/pub/users/ginsberg/bridge/ -m Shows a progress meter. -p number Maximum number of hands to produce (default is 40). -q Suppress PBN output (useful for testing, then switch it back on when generating the "final" sample). -s number Uses number as the seed for the random generator, running the program twice with the same seed will produce the same sequence of hands. -u Select uppercase for the symbols "AKQJT" (default is lowercase). -v Toggle verbose output, prints statistics at the end of the run (default is on). -V Emit a version-identification string and exit. -h Help, prints the syntax. -0 No swapping, each deal is generated normally (shuffling) (default). -2 2-way swapping, after each shuffle another deal is generated by permuting E and W, leaving N and S in place (NB: not fully compatible with predeal). -3 3-way swapping, after each shuffle another 5 deals are generated by permuting E, W, and S every which way, leaving N in place (NB: not fully compatible with predeal). BUGS
I would prefer if you did not use this program for generating hands for tournaments. I have not investigated the random number generation closely enough for me to be comfortable with that thought. SEE ALSO
/usr/share/doc/dealer/Manual, dealer.dpp(6), deal(6). AUTHORS
Hans van Staveren <sater@sater.home.cs.vu.nl> Henk Uijterwaal <henk@ripe.net> Manpage: Christoph Berg <cb@df7cb.de> COPYRIGHT AND LICENSE
This program is hereby put in the public domain. Do with it whatever you want, but I would like you not to redistribute it in modified form without mentioning the fact of modification. I will accept bug reports and modification requests, without any obligation of course, but fixing bugs someone else put in is beyond me. Dealer 2012-03-04 DEALER(6)

Check Out this Related Man Page

BJ(6)								   Games Manual 							     BJ(6)

NAME
bj - the game of black jack SYNOPSIS
/usr/games/bj DESCRIPTION
Bj is a serious attempt at simulating the dealer in the game of black jack (or twenty-one) as might be found in Reno. The following rules apply: The bet is $2 every hand. A player `natural' (black jack) pays $3. A dealer natural loses $2. Both dealer and player naturals is a `push' (no money exchange). If the dealer has an ace up, the player is allowed to make an `insurance' bet against the chance of a dealer natural. If this bet is not taken, play resumes as normal. If the bet is taken, it is a side bet where the player wins $2 if the dealer has a natural and loses $1 if the dealer does not. If the player is dealt two cards of the same value, he is allowed to `double'. He is allowed to play two hands, each with one of these cards. (The bet is doubled also; $2 on each hand.) If a dealt hand has a total of ten or eleven, the player may `double down'. He may double the bet ($2 to $4) and receive exactly one more card on that hand. Under normal play, the player may `hit' (draw a card) as long as his total is not over twenty-one. If the player `busts' (goes over twenty-one), the dealer wins the bet. When the player `stands' (decides not to hit), the dealer hits until he attains a total of seventeen or more. If the dealer busts, the player wins the bet. If both player and dealer stand, the one with the largest total wins. A tie is a push. The machine deals and keeps score. The following questions will be asked at appropriate times. Each question is answered by y followed by a new line for `yes', or just new line for `no'. ? (means, `do you want a hit?') Insurance? Double down? Every time the deck is shuffled, the dealer so states and the `action' (total bet) and `standing' (total won or lost) is printed. To exit, hit the interrupt key (DEL) and the action and standing will be printed. BJ(6)
Man Page