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boswars(6) [debian man page]

BOSWARS(6)							   Games Manual 							BOSWARS(6)

NAME
boswars - futuristic real-time strategy game SYNOPSIS
boswars [OPTIONS] OPTIONS
-c file.lua configuration start file (default stratagus.lua) -d datapath path to stratagus data -e Start editor -h Help shows this page -l Disable command log -P port Network port to use -n server Network server host preset -L lag Network lag in # frames (default 10 = 333ms) -U update Network update rate in # frames (default 5=6x per s) -N name Name of the player -s sleep Number of frames for the AI to sleep before it starts -v mode Video mode (0=default,1=640x480,2=800x600, 3=1024x768,4=1280x960,5=1600x1200) -D Video mode depth = pixel per point (for Win32/TNT) -F Full screen video mode -S Sync speed (100 = 30 frames/s) -W Windowed video mode map is relative to StratagusLibPath=datapath, use ./map for relative to the current working directory. AUTHOR
boswars was written by the Bos Wars and Stratagus Project. This manual page was written by Cyril Brulebois <cyril.brulebois@enst-bretagne.fr>, for the Debian project (and may be used by others). August 12, 2007 BOSWARS(6)

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FREECRAFT(6)							   Games Manual 						      FREECRAFT(6)

NAME
freecraft - Realtime strategy game SYNOPSIS
freecraft [-c file.ccl] [-d datapath] [-D depth] [-e] [-f factor] [-F] [-l logfile] [-L lag] [-n [localport:]host[:port]] [-N name] [-p nplayers] [-h] [map.pud|map.pud.gz|map.cm|map.cm.gz]" DESCRIPTION
This manual page documents briefly the flags that you can give to freecraft , formerly known as ALE Clone. freecraft is a free clone of Blizzard's famous realtime strategy game, WarCraft II. OPTIONS
A summary of options are included below. -h Show summary of all options. -c file.ccl Choose a different clone config file. -d datapath Choose a different directory to use for game data files. -D depth Set the video mode depth, often called 'bpp' or 'bits per pixel'. This option is only valid for Win32/NT. - e Start the editor included in FreeCraft. For a full-featured editor, try crafted. -f factor With this parameter you will set up the relative cost for the computer's units. Default is 100. If you set this to a higher value, computer will have to spend more resources for creating units, and viceversa. -F With this option you can start FreeCraft in full screen video mode. This option is only supported if you have compiled freecraft with SDL support. -h This flag shows the online help. -l file With this option you can log freecraft messages into file. -L lag This sets the network lag in number of frames (default 10 = 333 ms). -n [localport:]host[:port] With this option you can specify the network arguments for network play. -N name The name of the player (will appear in network games). -P port With this option you can set the network port to use in network games. The default value is port tcp/6660. -s number Number of frames before AI awakes. This is useful if the AI is beating you hard, and you want to make it sweet like a cat. The higher, the easier will be the game against the AI. Default is to sleep 0 time frames. FILES
/usr/share/games/freecraft/default Default directory for FreeCraft data files /usr/share/games/freecraft/default/default.pud.gz Default PUD. /usr/share/games/freecraft/default/ccl/clone.ccl Default start file. SEE ALSO
More complete documentation is available in /usr/share/doc/freecraft. NOTES
FreeCraft needs a lot of data (maps and artwork), that can come from WarCraft II CD, or from the FreeCraft Media Project, codename fcmp, that has support for almost all the data present in WarCraft II. WarCraft II is a registered trademark of Blizzard Entertainment. AUTHOR
FreeCraft was written by Lutz Sammer, Fabrice Rossie and others. This manual page was written by Anthony Towns <ajt@debian.org> and David Martinez Moreno <ender@debian.org> for the Debian GNU/Linux system (but may be used by others). FreeCraft v1.18 Mar 2003 FREECRAFT(6)
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