Linux and UNIX Man Pages

Linux & Unix Commands - Search Man Pages

billard-gl(6) [debian man page]

BILLARD-GL(6)							   Games Manual 						     BILLARD-GL(6)

NAME
billard-gl - OpenGL billiards game SYNOPSIS
billard-gl [options] DESCRIPTION
This manual page documents the billard-gl program. This manual page was written for Debian because the original program does not have a manual page. billard-gl implements a game of 8- or 9-ball billiards, which you can play against the computer or a friend. The general idea of billiards is to hit the coloured balls with the cue ball in such a way that these balls fall in one of the six pockets of the table. OPTIONS
-f -fullscreen switches to fullscreen mode (can currently not be changed from inside billard-gl itself) -f -windowed switches to windowed mode (default; can currently not be changed from inside billard-gl itself) -t VALUE texture size for the balls. Valid values are 1 for full size textures, 2 for half size textures, 4 for quarter size textures, and 8 for eighth size textures. -tt VALUE texture size for the table. Valid values are 1 for full size textures, 2 for half size textures, 4 for quarter size textures, 8 for eighth size textures, and 0 for no textures. -at VALUE texture size for the display. Valid values are 1 for full size textures and 2 for halfsized textures. -g VALUE ball geometry; odd numbers >= 3. Higher values create more complex geometry. To run billard-gl with minimum settings, try billard-gl -t 8 -tt 0 -at 2 -g 3 or for maximum settings, try billard-gl -t 1 -tt 1 -at 1 -g 11 All of the options are configurable from within billard-gl itself, unless stated otherwise. AUTHOR
billard-gl was written by Stefan Disch, Tobias Nopper and Martina Welte. This manual page was written by Jamie Wilkinson <jaq@debian.org> and updated by Thierry Reding <thierry@doppeltgemoppelt.de> for Debian (but may be used by others). January 22, 2005 BILLARD-GL(6)

Check Out this Related Man Page

GLPRIORITIZETEXTURES(3G)												  GLPRIORITIZETEXTURES(3G)

NAME
glPrioritizeTextures - set texture residence priority C SPECIFICATION
void glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities ) PARAMETERS
n Specifies the number of textures to be prioritized. textures Specifies an array containing the names of the textures to be prioritized. priorities Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. DESCRIPTION
glPrioritizeTextures assigns the n texture priorities given in priorities to the n textures named in textures. The GL establishes a ``working set'' of textures that are resident in texture memory. These textures may be bound to a texture target much more efficiently than textures that are not resident. By specifying a priority for each texture, glPrioritizeTextures allows applications to guide the GL implementation in determining which textures should be resident. The priorities given in priorities are clamped to the range [0,1] before they are assigned. 0 indicates the lowest priority; textures with priority 0 are least likely to be resident. 1 indicates the highest priority; textures with priority 1 are most likely to be resident. However, textures are not guaranteed to be resident until they are used. glPrioritizeTextures silently ignores attempts to prioritize texture 0, or any texture name that does not correspond to an existing tex- ture. glPrioritizeTextures does not require that any of the textures named by textures be bound to a texture target. glTexParameter may also be used to set a texture's priority, but only if the texture is currently bound. This is the only way to set the priority of a default tex- ture. NOTES
glPrioritizeTextures is available only if the GL version is 1.1 or greater. ERRORS
GL_INVALID_VALUE is generated if n is negative. GL_INVALID_OPERATION is generated if glPrioritizeTextures is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGetTexParameter with parameter name GL_TEXTURE_PRIORITY retrieves the priority of a currently bound texture. SEE ALSO
glAreTexturesResident(3G), glBindTexture(3G), glCopyTexImage1D(3G), glCopyTexImage2D(3G), glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G), glTexParameter(3G) GLPRIORITIZETEXTURES(3G)
Man Page