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angband(6) [debian man page]

ANGBAND(6)						      Debian GNU/Linux manual							ANGBAND(6)

NAME
angband - is a graphical dungeon adventure game in the vein of rogue SYNOPSIS
angband [options] [-- suboptions] DESCRIPTION
This manual page explains the Debian package angband . Angband is a single-player, graphical dungeon adventure game using textual charac- ters to represent the walls and floors of a dungeon and the inhabitants therein, in the vein of rogue, hack, nethack, and moria. Angband 3.3.2 is an official stable release which fixes some bugs in 3.3.1. This version of Angband has been compiled with ncurses and the X Windowing system, SDL and GTK front-ends, and hence can be played on a virtual console as well as under X. In the latter cases, the game can use multiple windows. OPTIONS
-h Print out a usage message. -n Start a new character -w Request wizard mode (no high score entry) -g Request graphics mode -r Rebalance monsters -s<num> Show <num> high scores -u<who> Use your <UID.who> savefile -m<sys> Use <sys> core code (e.g. gcu for console mode, x11 or sdl for graphics) -d<lib>=<path> Define a 'lib' dir sub-path. Valid values of lib are help info user bone save data apex xtra edit file GETTING STARTED
To start with, you can just say angband -uTest, and that creates a save file with the file name ~/.angband/Angband/save/<UID>.Test. The best place to get help is the program itself; help is reached by the command ? and presents a menu of choices. Program options can be set using the = command. To see what the various options mean, access the List of Options help menu with the ? com- mand. SEE ALSO
nethack(6). AUTHOR
This manual page was written Manoj Srivastava <srivasta@debian.org>, for the Debian GNU/Linux system. Debian February 16 1998 ANGBAND(6)

Check Out this Related Man Page

ROGUE(6)							   Games Manual 							  ROGUE(6)

NAME
rogue - Exploring The Dungeons of Doom SYNOPSIS
/usr/games/rogue [ -r ] [ save_file ] [ -s ] [ -d ] DESCRIPTION
Rogue is a computer fantasy game with a new twist. It is crt oriented and the object of the game is to survive the attacks of various mon- sters and get a lot of gold, rather than the puzzle solving orientation of most computer fantasy games. To get started you really only need to know two commands. The command ? will give you a list of the available commands and the command / will identify the things you see on the screen. To win the game (as opposed to merely playing to beat other people's high scores) you must locate the Amulet of Yendor which is somewhere below the 20th level of the dungeon and get it out. Nobody has achieved this yet and if somebody does, they will probably go down in his- tory as a hero among heroes. When the game ends, either by your death, when you quit, or if you (by some miracle) manage to win, rogue will give you a list of the top- ten scorers. The scoring is based entirely upon how much gold you get. There is a 10% penalty for getting yourself killed. If save_file is specified, rogue will be restored from the specified saved game file. If the -r option is used, the save game file is pre- sumed to be the default. The -s option will print out the list of scores. The -d option will kill you and try to add you to the score file. For more detailed directions, read the document A Guide to the Dungeons of Doom. AUTHORS
Michael C. Toy, Kenneth C. R. C. Arnold, Glenn Wichman FILES
/usr/games/lib/rogue_roll Score file ~/rogue.save Default save file SEE ALSO
Michael C. Toy and Kenneth C. R. C. Arnold, A guide to the Dungeons of Doom BUGS
Probably infinite (although countably infinite). However, that Ice Monsters sometimes transfix you permanently is not a bug. It's a fea- ture. 4th Berkeley Distribution May 6, 1986 ROGUE(6)
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