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pdl::graphics::opengl::perl::opengl(3pm) [debian man page]

OpenGL(3pm)						User Contributed Perl Documentation					       OpenGL(3pm)

NAME
PDL::Graphics::OpenGL::Perl::OpenGL - PDL TriD OpenGL interface using POGL VERSION
Version 0.01_10 SYNOPSIS
This module provides the glue between the Perl OpenGL functions and the API defined by the internal PDL::Graphics::OpenGL one. It also supports any miscellaneous OpenGL or GUI related functionality to support PDL::Graphics::TriD refactoring. You should eventually be able to replace: use PDL::Graphics::OpenGL by use PDL::Graphics::OpenGL::Perl::OpenGL; This module also includes support for FreeGLUT and GLUT instead of X11+GLX as mechanism for creating windows and graphics contexts. EXPORT
See the documentation for the OpenGL module. More details to follow as the refactored TriD module interface and build environment matures FUNCTIONS
TBD TBD new($class,$options,[$window_type]) Returns a new OpenGL object with attributes specified in the options field, and of the 3d window type, if specified. These attributes are: x,y - the position of the upper left corner of the window (0,0) width,height - the width and height of the window in pixels (500,500) parent - the parent under which the new window should be opened (root) mask - the user interface mask (StructureNotifyMask) attributes - attributes to pass to glXChooseVisual Allowed 3d window types, case insensitive, are: glut - use Perl OpenGL bindings and GLUT windows (no Tk) x11 - use Perl OpenGL (POGL) bindings with X11 (disabled) default GLUT callbacks These routines are set as the default GLUT callbacks for when GLUT windows are used for PDL/POGL. Their only function at the moment is to drive an fake XEvent queue to feed the existing TriD GUI controls. At some point, the X11 stuff will the deprecated and we can rewrite this more cleanly. default_options default options for object oriented methods XPending() OO interface to XPending XResizeWindow(x,y) OO interface to XResizeWindow glpXNextEvent() OO interface to glpXNextEvent glpRasterFont() OO interface to the glpRasterFont function AUTOLOAD If the function is not prototyped in OO we assume there is no explicit mention of the three identifying parameters (Display, Window, Context) and try to load the OpenGL function. glXSwapBuffers OO interface to the glXSwapBuffers function AUTHOR
Chris Marshall, "<devel dot chm dot 01 at gmail.com>" BUGS
Bugs and feature requests may be submitted through the PDL sourceforge project page at <http://sourceforge.net/tracker/?group_id=612> . SUPPORT
PDL uses a mailing list support model. The Perldl mailing list is the best for questions, problems, and feature discussions with other PDL users and PDL developers. To subscribe see the page at <http://mailman.jach.hawaii.edu/mailman/listinfo/perldl> ACKNOWLEDGEMENTS
TBD including PDL TriD developers and POGL developers...thanks to all. COPYRIGHT &; LICENSE Copyright 2009 Chris Marshall. This program is free software; you can redistribute it and/or modify it under the terms of either: the GNU General Public License as published by the Free Software Foundation; or the Artistic License. See http://dev.perl.org/licenses/ for more information. perl v5.14.2 2012-01-02 OpenGL(3pm)

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PDL(3)							User Contributed Perl Documentation						    PDL(3)

NAME
PDL - the Perl Data Language DESCRIPTION
(For the exported PDL constructor, pdl(), see PDL::Core or pdl[2]) PDL is the Perl Data Language, a perl extension that is designed for scientific and bulk numeric data processing and display. It extends perl's syntax and includes fully vectorized, multidimensional array handling, plus several paths for device-independent graphics output. For basic information on the PDL language, see the pdl(1) (lowercase) man page. You can run PDL programs directly as perl scripts that include the PDL module (with "use PDL;"), or via an interactive shell (see the perldl(1) man page). The PDL language extension includes about a dozen perl modules that form the core of the language, plus additional modules that add further functionality. The perl module "PDL" loads all of the core modules automatically, making their functions available in the current perl namespace. See also PDL::Lite or PDL::LiteF if start-up time becomes an issue. EXPORTS: "use PDL;" exports a large number of routines into the calling namespace. If you want to avoid namespace pollution, you must instead "use PDL::Lite", and include any additional modules explicitly. NICESLICE: Note that the PDL::NiceSlice syntax is NOT automatically loaded by "use PDL;". If you want to use the extended slicing syntax in a standalone script, you must also say "use PDL::NiceSlice;". PDL::Math: The PDL::Math module has been added to the list of modules for versions later than 2.3.1. Note that PDL::Math is still not included in the Lite and LiteF start-up modules. SYNOPSIS
use PDL; # Is equivalent to the following: use PDL::Core; use PDL::Ops; use PDL::Primitive; use PDL::Ufunc; use PDL::Basic; use PDL::Slices; use PDL::Bad; use PDL::MatrixOps; use PDL::Math; use PDL::Version; use PDL::IO::Misc; use PDL::IO::FITS; use PDL::IO::Pic; use PDL::Lvalue; perl v5.12.1 2010-01-01 PDL(3)
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