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module::build::sdl(3pm) [debian man page]

Module::Build::SDL(3pm) 				User Contributed Perl Documentation				   Module::Build::SDL(3pm)

NAME
Module::Build::SDL - Module::Build subclass for building SDL apps/games [not stable yet] SYNOPSIS
When creating a new SDL application/game you can create Build.PL like this: use Module::Build::SDL; my $builder = Module::Build::SDL->new( module_name => 'Games::Demo', dist_version => '1.00', dist_abstract => 'Demo game based on Module::Build::SDL', dist_author => 'coder@cpan.org', license => 'perl', requires => { 'SDL' => 0, }, #+ others Module::Build options )->create_build_script(); Once you have created a SDL application/game via Module::Build::SDL as described above you can use some extra build targets/actions: o you can create a PAR distribution like: $ perl ./Build.PL $ ./Build $ ./Build par There are some extra parameters related to 'par' action you can pass to Module::Build::SDL->new(): parinput => 'bin/scriptname.pl' paroutput => 'filename.par.exe', parlibs => [ qw/SDL SDL_main SDL_gfx/ ], #external libraries (.so/.dll) to be included into PAR parmods => [ qw/Module::A Module::B/ ], #extra modules to be included into PAR o to run the game from distribution directory you can use: $ perl ./Build.PL $ ./Build $ ./Build run o TODO: maybe some additional actions: parexe, parmsi, deb, rpm DESCRIPTION
Module::Build::SDL is a subclass of Module::Build created to make easy some tasks specific to SDL applications - e.g. packaging SDL application/game into PAR archive. APPLICATION
/GAME LAYOUT Module::Build::SDL expects the following layout in project directory: #example: game with the main *.pl script + data files + modules (*.pm) Build.PL lib/ Games/ Demo.pm bin/ game-script.pl data/ whatever_data_files_you_need.jpg the most simple game should look like: #example: simple one-script apllication/game Build.PL bin/ game-script.pl In short - there are 3 expected subdirectories: o bin - one or more perl scripts (*.pl) to start the actual application/game o lib - application/game specific modules (*.pm) organized in dir structure in "usual perl manners" o data - directory for storing application data (pictures, sounds etc.). This subdirectory is handled as a "ShareDir" (see File::ShareDir for more details) o As the project is (or could be) composed as a standard perl distribution it also support standard subdirectory 't' (with tests). RULES TO FOLLOW
When creating a SDL application/game based on Module::Build::SDL it is recommended to follow these rules: o Use the name for your game from Games::* namespace; it will make the later release to CPAN much easier. o Put all data files into data subdirectory and access the data subdir only via File::ShareDir (namely by calling distdir() function) o TODO: maybe add more perl v5.14.2 2012-05-28 Module::Build::SDL(3pm)

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Module::Build::Tiny(3pm)				User Contributed Perl Documentation				  Module::Build::Tiny(3pm)

NAME
Module::Build::Tiny - A tiny replacement for Module::Build VERSION
version 0.034 SYNOPSIS
use Module::Build::Tiny; Build_PL(); DESCRIPTION
Many Perl distributions use a Build.PL file instead of a Makefile.PL file to drive distribution configuration, build, test and installation. Traditionally, Build.PL uses Module::Build as the underlying build system. This module provides a simple, lightweight, drop-in replacement. Whereas Module::Build has over 6,700 lines of code; this module has less than 120, yet supports the features needed by most distributions. Supported o Pure Perl distributions o Building XS or C o Recursive test files o MYMETA o Man page generation o Generated code from PL files Not Supported o Dynamic prerequisites o HTML documentation generation o Extending Module::Build::Tiny o Module sharedirs Directory structure Your .pm and .pod files must be in lib/. Any executables must be in script/. Test files must be in t/. Dist sharedirs must be in share/. USAGE
These all work pretty much like their Module::Build equivalents. perl Build.PL Build [ build ] Build test Build install This supports the following options: o verbose o install_base o installdirs o prefix o install_path o destdir o uninst o config o pure-perl o create_packlist AUTHORING
This module doesn't support authoring. To develop modules using Module::Build::Tiny, usage of Dist::Zilla::Plugin::ModuleBuildTiny or App::ModuleBuildTiny is recommended. CONFIG FILE AND ENVIRONMENT
Options can be provided in the "PERL_MB_OPT" environment variable the same way they can with Module::Build. This should be done during the configuration stage. Incompatibilities o Argument parsing Module::Build has an extremely permissive way of argument handling, Module::Build::Tiny only supports a (sane) subset of that. In particular, "./Build destdir=/foo" does not work, you will need to pass it as "./Build --destdir=/foo". o .modulebuildrc Module::Build::Tiny does not support .modulebuildrc files. In particular, this means that versions of local::lib older than 1.006008 may break. Upgrading it resolves this issue. SEE ALSO
Module::Build AUTHORS
o Leon Timmermans <leont@cpan.org> o David Golden <dagolden@cpan.org> COPYRIGHT AND LICENSE
This software is copyright (c) 2011 by Leon Timmermans, David Golden. This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself. perl v5.18.2 2014-01-21 Module::Build::Tiny(3pm)
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