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soxtmaterialsliderset(3iv) [debian man page]

SoXtMaterialSliderSet(3IV)()											      SoXtMaterialSliderSet(3IV)()

NAME
SoXtMaterialSliderSet -- component with Motif sliders for editing SoMaterial nodes INHERITS FROM
SoXtComponent > SoXtSliderSetBase > SoXtSliderSet > SoXtMaterialSliderSet SYNOPSIS
#include <Inventor/Xt/SoXtMaterialSliderSet.h> Methods from class SoXtMaterialSliderSet: SoXtMaterialSliderSet(Widget parent = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE, SoNode *newEditNode = NULL ) ~SoXtMaterialSliderSet() Methods from class SoXtSliderSetBase: virtual void setNode(SoNode *newNode) SoNode * getNode() const Methods from class SoXtComponent: virtual void show() virtual void hide() SbBool isVisible() Widget getWidget() const SbBool isTopLevelShell() const Widget getShellWidget() const Widget getParentWidget() const void setSize(const SbVec2s &size) SbVec2s getSize() Display * getDisplay() void setTitle(const char *newTitle) const char * getTitle() const void setIconTitle(const char *newIconTitle) const char * getIconTitle() const void setWindowCloseCallback(SoXtComponentCB *func, void *data = NULL) static SoXtComponent * getComponent(Widget w) const char * getWidgetName() const const char * getClassName() const DESCRIPTION
This class defines an editor that uses Motif Sliders to edit the fields in an SoMaterial node. There are sliders for editing the RGB values of ambientColor, diffuseColor, specularColor and emissiveColor, as well as for editing the transparency and shininess values. METHODS
SoXtMaterialSliderSet(Widget parent = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE, SoNode *newEditNode = NULL ) ~SoXtMaterialSliderSet() Constructor and destructor. At construction time the material node to edit can be supplied. SEE ALSO
SoXtMaterialEditor, SoXtSliderSet, SoXtSliderSetBase, SoXtComponent, SoMaterial, SoNode SoXtMaterialSliderSet(3IV)()

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SoXtMaterialEditor(3IV)()												 SoXtMaterialEditor(3IV)()

NAME
SoXtMaterialEditor -- Component which lets you edit a material interactively INHERITS FROM
SoXtComponent > SoXtMaterialEditor SYNOPSIS
#include <Inventor/Xt/SoXtMaterialEditor.h> typedef void SoXtMaterialEditorCB(void *userData, const SoMaterial *mtl) enum UpdateFrequency { SoXtMaterialEditor::CONTINUOUS send updates with every mouse motion SoXtMaterialEditor::AFTER_ACCEPT only send updates after user hits accept button } Methods from class SoXtMaterialEditor: SoXtMaterialEditor(Widget parent = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE) ~SoXtMaterialEditor() void attach(SoMaterial *material, int index = 0) void detach() SbBool isAttached() void addMaterialChangedCallback(SoXtMaterialEditorCB *f, void *userData = NULL) void removeMaterialChangedCallback(SoXtMaterialEditorCB *f, void *userData = NULL) void setUpdateFrequency(SoXtMaterialEditor::UpdateFrequency freq) SoXtMaterialEditor::UpdateFrequency getUpdateFrequency() void setMaterial(const SoMaterial &mtl) const SoMaterial & getMaterial() const Methods from class SoXtComponent: virtual void show() virtual void hide() SbBool isVisible() Widget getWidget() const SbBool isTopLevelShell() const Widget getShellWidget() const Widget getParentWidget() const void setSize(const SbVec2s &size) SbVec2s getSize() Display * getDisplay() void setTitle(const char *newTitle) const char * getTitle() const void setIconTitle(const char *newIconTitle) const char * getIconTitle() const void setWindowCloseCallback(SoXtComponentCB *func, void *data = NULL) static SoXtComponent * getComponent(Widget w) const char * getWidgetName() const const char * getClassName() const DESCRIPTION
This class is used to edit the material properties of an SoMaterial node. The editor can also directly be used using callbacks instead of attaching it to a node. The component consists of a render area displaying a test sphere, some sliders, a set of radio buttons, and a menu. The sphere displays the current material being edited. There is one slider for each material coefficient. Those fields are ambient, dif- fuse, specular, emissive (all of which are colors); and transparency and shininess (which are scalar values). A color editor can be opened to edit the color slider base color. A material list displays palettes of predefined materials from which to choose. The editor can currently be attached to only one material at a time. Attaching two different materials will automatically detach the first one before attaching the second. METHODS
SoXtMaterialEditor(Widget parent = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE) ~SoXtMaterialEditor() Constructor and destructor. void attach(SoMaterial *material, int index = 0) void detach() Attach/detach the editor to a material node and edit the material of the given index. SbBool isAttached() Returns TRUE if the editor is attached. void addMaterialChangedCallback(SoXtMaterialEditorCB *f, void *userData = NULL) void removeMaterialChangedCallback(SoXtMaterialEditorCB *f, void *userData = NULL) Additional way of using the material editor, by registering a callback which will be called whenever the material changes (check the UpdateFrequency to find when the callbacks will be called). void setUpdateFrequency(SoXtMaterialEditor::UpdateFrequency freq) SoXtMaterialEditor::UpdateFrequency getUpdateFrequency() Sets/gets the update frequency. See the UpdateFrequency enum declaration. void setMaterial(const SoMaterial &mtl) const SoMaterial & getMaterial() const Set a new material value, and get the current material value. RESOURCES
*SoXtMaterialEditor.tile1Color: #4c4c4c (color name or hex value) *SoXtMaterialEditor.tile2Color: #999999 (color name or hex value) *SoXtMaterialEditor.light1Color: white (color name or hex value) *SoXtMaterialEditor.light2Color: white (color name or hex value) *SoXtMaterialEditor.updateFrequency: continuous (continuous | manual) SEE ALSO
SoXtComponent, SoXtMaterialList, SoXtDirLightEditor, SoMaterial SoXtMaterialEditor(3IV)()
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