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REMOVEDTYPES(3G)						  [FIXME: manual]						  REMOVEDTYPES(3G)

NAME
removedTypes - Describes types removed and replaced in the OpenGL API in OpenGL 4.2 DESCRIPTION
In the May, 2012 update of the OpenGL 4.2 Specification, all APIs using the types GLclampf and GLclampd were modified to use GLfloat and GLdouble, respectively, instead. Language was added to the Specification requiring that these parameters be clamped, when required, at use time rather than at specification time. This change allows specifying parameters in ranges appropriate for non-fixed-point framebuffers (integer and floating-point formats). The change does not require any changes to user code calling these functions, because the actual underlying types are identical, the behavior is externally unchanged, and the header files continue to define the old types for compatibility with older code. SEE ALSO
glBlendColor(), glClearColor(), glClearDepth(), glDepthRange(), glDepthRangeArray(), glDepthRangeIndexed(), glMinSampleShading(), glSampleCoverage() COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 REMOVEDTYPES(3G)

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GLDEPTHRANGEINDEXED(3G) 					  [FIXME: manual]					   GLDEPTHRANGEINDEXED(3G)

NAME
glDepthRangeIndexed - specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport C SPECIFICATION
void glDepthRangeIndexed(GLuint index, GLdouble nearVal, GLdouble farVal); PARAMETERS
index Specifies the index of the viewport whose depth range to update. nearVal Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. farVal Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. DESCRIPTION
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. Each viewport has an independent depth range specified as a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). glDepthRangeIndexed specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates for a specified viewport. Thus, the values accepted by glDepthRangeIndexed are both clamped to this range before they are accepted. The index parameter specifies the index of first viewport whose depth range to modify and must be less than the value of GL_MAX_VIEWPORTS. nearVal and farVal specify near and far values of the depth range for the specified viewport, respectively. The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized. NOTES
It is not necessary that the near plane distance be less than the far plane distance. Reverse mappings such as nearVal = 1, and farVal = 0 are acceptable. The type of the nearVal and farVal parameters was changed from GLclampd to GLdouble. This change is transparent to user code and is described in detail on the removedTypes() page. ERRORS
GL_INVALID_VALUE is generated if index is greater than or equal to the value of GL_MAX_VIEWPORTS. ASSOCIATED GETS
glGet() with argument GL_DEPTH_RANGE SEE ALSO
glDepthFunc(), glDepthRange(), glDepthRangeArray(), glPolygonOffset(), glViewportArray(), glViewport(), removedTypes() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLDEPTHRANGEINDEXED(3G)
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