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GLPROGRAMBINARY(3G)						  [FIXME: manual]					       GLPROGRAMBINARY(3G)

NAME
glProgramBinary - load a program object with a program binary C SPECIFICATION
void glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); PARAMETERS
program Specifies the name of a program object into which to load a program binary. binaryFormat Specifies the format of the binary data in binary. binary Specifies the address an array containing the binary to be loaded into program. length Specifies the number of bytes contained in binary. DESCRIPTION
glProgramBinary loads a program object with a program binary previously returned from glGetProgramBinary(). binaryFormat and binary must be those returned by a previous call to glGetProgramBinary(), and length must be the length returned by glGetProgramBinary(), or by glGetProgram() when called with pname set to GL_PROGRAM_BINARY_LENGTH. If these conditions are not met, loading the program binary will fail and program's GL_LINK_STATUS will be set to GL_FALSE. A program object's program binary is replaced by calls to glLinkProgram() or glProgramBinary. When linking success or failure is concerned, glProgramBinary can be considered to perform an implicit linking operation. glLinkProgram() and glProgramBinary both set the program object's GL_LINK_STATUS to GL_TRUE or GL_FALSE. A successful call to glProgramBinary will reset all uniform variables to their initial values. The initial value is either the value of the variable's initializer as specified in the original shader source, or zero if no initializer was present. Additionally, all vertex shader input and fragment shader output assignments that were in effect when the program was linked before saving are restored with glProgramBinary is called. ERRORS
GL_INVALID_OPERATION is generated if program is not the name of an existing program object. GL_INVALID_ENUM is generated if binaryFormat is not a value recognized by the implementation. NOTES
A program binary may fail to load if the implementation determines that there has been a change in hardware or software configuration from when the program binary was produced such as having been compiled with an incompatible or outdated version of the compiler. ASSOCIATED GETS
glGetProgram() with argument GL_PROGRAM_BINARY_LENGTH glGet() with argument GL_NUM_PROGRAM_BINARY_FORMATS glGet() with argument GL_PROGRAM_BINARY_FORMATS SEE ALSO
glGetProgram(), glGetProgramBinary() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLPROGRAMBINARY(3G)

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GLGETPROGRAM(3G)						  [FIXME: manual]						  GLGETPROGRAM(3G)

NAME
glGetProgramiv - Returns a parameter from a program object C SPECIFICATION
void glGetProgramiv(GLuint program, GLenum pname, GLint *params); PARAMETERS
program Specifies the program object to be queried. pname Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. params Returns the requested object parameter. DESCRIPTION
glGetProgram returns in params the value of a parameter for a specific program object. The following parameters are defined: GL_DELETE_STATUS params returns GL_TRUE if program is currently flagged for deletion, and GL_FALSE otherwise. GL_LINK_STATUS params returns GL_TRUE if the last link operation on program was successful, and GL_FALSE otherwise. GL_VALIDATE_STATUS params returns GL_TRUE or if the last validation operation on program was successful, and GL_FALSE otherwise. GL_INFO_LOG_LENGTH params returns the number of characters in the information log for program including the null termination character (i.e., the size of the character buffer required to store the information log). If program has no information log, a value of 0 is returned. GL_ATTACHED_SHADERS params returns the number of shader objects attached to program. GL_ACTIVE_ATOMIC_COUNTER_BUFFERS params returns the number of active attribute atomic counter buffers used by program. GL_ACTIVE_ATTRIBUTES params returns the number of active attribute variables for program. GL_ACTIVE_ATTRIBUTE_MAX_LENGTH params returns the length of the longest active attribute name for program, including the null termination character (i.e., the size of the character buffer required to store the longest attribute name). If no active attributes exist, 0 is returned. GL_ACTIVE_UNIFORMS params returns the number of active uniform variables for program. GL_ACTIVE_UNIFORM_MAX_LENGTH params returns the length of the longest active uniform variable name for program, including the null termination character (i.e., the size of the character buffer required to store the longest uniform variable name). If no active uniform variables exist, 0 is returned. GL_PROGRAM_BINARY_LENGTH params returns the length of the program binary, in bytes that will be returned by a call to glGetProgramBinary(). When a progam's GL_LINK_STATUS is GL_FALSE, its program binary length is zero. GL_TRANSFORM_FEEDBACK_BUFFER_MODE params returns a symbolic constant indicating the buffer mode used when transform feedback is active. This may be GL_SEPARATE_ATTRIBS or GL_INTERLEAVED_ATTRIBS. GL_TRANSFORM_FEEDBACK_VARYINGS params returns the number of varying variables to capture in transform feedback mode for the program. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH params returns the length of the longest variable name to be used for transform feedback, including the null-terminator. GL_GEOMETRY_VERTICES_OUT params returns the maximum number of vertices that the geometry shader in program will output. GL_GEOMETRY_INPUT_TYPE params returns a symbolic constant indicating the primitive type accepted as input to the geometry shader contained in program. GL_GEOMETRY_OUTPUT_TYPE params returns a symbolic constant indicating the primitive type that will be output by the geometry shader contained in program. NOTES
GL_ACTIVE_UNIFORM_BLOCKS and GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are available only if the GL version 3.1 or greater. GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE and GL_GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or greater. If an error is generated, no change is made to the contents of params. ERRORS
GL_INVALID_VALUE is generated if program is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if program does not refer to a program object. GL_INVALID_OPERATION is generated if pname is GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, or GL_GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. GL_INVALID_ENUM is generated if pname is not an accepted value. ASSOCIATED GETS
glGetActiveAttrib() with argument program glGetActiveUniform() with argument program glGetAttachedShaders() with argument program glGetProgramInfoLog() with argument program glIsProgram() SEE ALSO
glAttachShader(), glCreateProgram(), glDeleteProgram(), glGetShader(), glLinkProgram(), glValidateProgram() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. Copyright (C) 2010-2011 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLGETPROGRAM(3G)
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