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glprogrambinary(3g) [debian man page]

GLPROGRAMBINARY(3G)						  [FIXME: manual]					       GLPROGRAMBINARY(3G)

NAME
glProgramBinary - load a program object with a program binary C SPECIFICATION
void glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); PARAMETERS
program Specifies the name of a program object into which to load a program binary. binaryFormat Specifies the format of the binary data in binary. binary Specifies the address an array containing the binary to be loaded into program. length Specifies the number of bytes contained in binary. DESCRIPTION
glProgramBinary loads a program object with a program binary previously returned from glGetProgramBinary(). binaryFormat and binary must be those returned by a previous call to glGetProgramBinary(), and length must be the length returned by glGetProgramBinary(), or by glGetProgram() when called with pname set to GL_PROGRAM_BINARY_LENGTH. If these conditions are not met, loading the program binary will fail and program's GL_LINK_STATUS will be set to GL_FALSE. A program object's program binary is replaced by calls to glLinkProgram() or glProgramBinary. When linking success or failure is concerned, glProgramBinary can be considered to perform an implicit linking operation. glLinkProgram() and glProgramBinary both set the program object's GL_LINK_STATUS to GL_TRUE or GL_FALSE. A successful call to glProgramBinary will reset all uniform variables to their initial values. The initial value is either the value of the variable's initializer as specified in the original shader source, or zero if no initializer was present. Additionally, all vertex shader input and fragment shader output assignments that were in effect when the program was linked before saving are restored with glProgramBinary is called. ERRORS
GL_INVALID_OPERATION is generated if program is not the name of an existing program object. GL_INVALID_ENUM is generated if binaryFormat is not a value recognized by the implementation. NOTES
A program binary may fail to load if the implementation determines that there has been a change in hardware or software configuration from when the program binary was produced such as having been compiled with an incompatible or outdated version of the compiler. ASSOCIATED GETS
glGetProgram() with argument GL_PROGRAM_BINARY_LENGTH glGet() with argument GL_NUM_PROGRAM_BINARY_FORMATS glGet() with argument GL_PROGRAM_BINARY_FORMATS SEE ALSO
glGetProgram(), glGetProgramBinary() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLPROGRAMBINARY(3G)

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GLSHADERBINARY(3G)						   OpenGL Manual						GLSHADERBINARY(3G)

NAME
glShaderBinary - load pre-compiled shader binaries C SPECIFICATION
void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); PARAMETERS
count Specifies the number of shader object handles contained in shaders. shaders Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. binaryFormat Specifies the format of the shader binaries contained in binary. binary Specifies the address of an array of bytes containing pre-compiled binary shader code. length Specifies the length of the array whose address is given in binary. DESCRIPTION
glShaderBinary loads pre-compiled shader binary code into the count shader objects whose handles are given in shaders. binary points to length bytes of binary shader code stored in client memory. binaryFormat specifies the format of the pre-compiled code. The binary image contained in binary will be decoded according to the extension specification defining the specified binaryFormat token. OpenGL does not define any specific binary formats, but it does provide a mechanism to obtain token vaues for such formats provided by such extensions. Depending on the types of the shader objects in shaders, glShaderBinary will individually load binary vertex or fragment shaders, or load an executable binary that contains an optimized pair of vertex and fragment shaders stored in the same binary. ERRORS
GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same shader object. GL_INVALID_ENUM is generated if binaryFormat is not an accepted value. GL_INVALID_VALUE is generated if the data pointed to by binary does not match the format specified by binaryFormat. ASSOCIATED GETS
glGet() with parameter GL_NUM_SHADER_BINARY_FORMATS. glGet() with parameter GL_SHADER_BINARY_FORMATS. SEE ALSO
glGetProgram(), glGetProgramBinary(), glProgramBinary() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLSHADERBINARY(3G)
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