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glgetsubroutineuniformlocation(3g) [debian man page]

GLGETSUBROUTINEUNIFO(3G)					  [FIXME: manual]					  GLGETSUBROUTINEUNIFO(3G)

NAME
glGetSubroutineUniformLocation - retrieve the location of a subroutine uniform of a given shader stage within a program C SPECIFICATION
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); PARAMETERS
program Specifies the name of the program containing shader stage. shadertype Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. name Specifies the name of the subroutine uniform whose index to query. DESCRIPTION
glGetSubroutineUniformLocation returns the location of the subroutine uniform variable name in the shader stage of type shadertype attached to program, with behavior otherwise identical to glGetUniformLocation(). If name is not the name of a subroutine uniform in the shader stage, -1 is returned, but no error is generated. If name is the name of a subroutine uniform in the shader stage, a value between zero and the value of GL_ACTIVE_SUBROUTINE_LOCATIONS minus one will be returned. Subroutine locations are assigned using consecutive integers in the range from zero to the value of GL_ACTIVE_SUBROUTINE_LOCATIONS minus one for the shader stage. For active subroutine uniforms declared as arrays, the declared array elements are assigned consecutive locations. ERRORS
GL_INVALID_ENUM is generated if shadertype or pname is not one of the accepted values. GL_INVALID_VALUE is generated if program is not the name of an existing program object. SEE ALSO
glGetProgram(), glGetActiveSubroutineUniform(), glGetActiveSubroutineUniformName(), glGetUniformLocation() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLGETSUBROUTINEUNIFO(3G)

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GLGETUNIFORMSUBROUTI(3G)					   OpenGL Manual					  GLGETUNIFORMSUBROUTI(3G)

NAME
glGetUniformSubroutine - retrieve the value of a subroutine uniform of a given shader stage of the current program C SPECIFICATION
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *values); PARAMETERS
shadertype Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. location Specifies the location of the subroutine uniform. values Specifies the address of a variable to receive the value or values of the subroutine uniform. DESCRIPTION
glGetUniformSubroutine retrieves the value of the subroutine uniform at location location for shader stage shadertype of the current program. location must be less than the value of GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS for the shader currently in use at shader stage shadertype. The value of the subroutine uniform is returned in values. ERRORS
GL_INVALID_ENUM is generated if shadertype is not one of the accepted values. GL_INVALID_VALUE is generated if location is greater than or equal to the value of GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS for the shader currently in use at shader stage shadertype. GL_INVALID_OPERATION is generated if no program is active. SEE ALSO
glGetProgram(), glGetActiveSubroutineUniform(), glGetActiveSubroutineUniformName(), glGetUniformLocation() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLGETUNIFORMSUBROUTI(3G)
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