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glgetattachedshaders(3g) [debian man page]

GLGETATTACHEDSHADERS(3G)					  [FIXME: manual]					  GLGETATTACHEDSHADERS(3G)

NAME
glGetAttachedShaders - Returns the handles of the shader objects attached to a program object C SPECIFICATION
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); PARAMETERS
program Specifies the program object to be queried. maxCount Specifies the size of the array for storing the returned object names. count Returns the number of names actually returned in objects. shaders Specifies an array that is used to return the names of attached shader objects. DESCRIPTION
glGetAttachedShaders returns the names of the shader objects attached to program. The names of shader objects that are attached to program will be returned in shaders. The actual number of shader names written into shaders is returned in count. If no shader objects are attached to program, count is set to 0. The maximum number of shader names that may be returned in shaders is specified by maxCount. If the number of names actually returned is not required (for instance, if it has just been obtained by calling glGetProgram()), a value of NULL may be passed for count. If no shader objects are attached to program, a value of 0 will be returned in count. The actual number of attached shaders can be obtained by calling glGetProgram() with the value GL_ATTACHED_SHADERS. ERRORS
GL_INVALID_VALUE is generated if program is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if program is not a program object. GL_INVALID_VALUE is generated if maxCount is less than 0. ASSOCIATED GETS
glGetProgram() with argument GL_ATTACHED_SHADERS glIsProgram() SEE ALSO
glAttachShader(), glDetachShader() . .SH "COPYRIGHT" Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLGETATTACHEDSHADERS(3G)

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GLATTACHSHADER(3G)						    OpenGL 3.3							GLATTACHSHADER(3G)

NAME
glAttachShader - Attaches a shader object to a program object C SPECIFICATION
void glAttachShader(GLuint program, GLuint shader); PARAMETERS
program Specifies the program object to which a shader object will be attached. shader Specifies the shader object that is to be attached. DESCRIPTION
In order to create a complete shader program, there must be a way to specify the list of things that will be linked together. Program objects provide this mechanism. Shaders that are to be linked together in a program object must first be attached to that program object. glAttachShader attaches the shader object specified by shader to the program object specified by program. This indicates that shader will be included in link operations that will be performed on program. All operations that can be performed on a shader object are valid whether or not the shader object is attached to a program object. It is permissible to attach a shader object to a program object before source code has been loaded into the shader object or before the shader object has been compiled. It is permissible to attach multiple shader objects of the same type because each may contain a portion of the complete shader. It is also permissible to attach a shader object to more than one program object. If a shader object is deleted while it is attached to a program object, it will be flagged for deletion, and deletion will not occur until glDetachShader() is called to detach it from all program objects to which it is attached. ERRORS
GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if program is not a program object. GL_INVALID_OPERATION is generated if shader is not a shader object. GL_INVALID_OPERATION is generated if shader is already attached to program. ASSOCIATED GETS
glGetAttachedShaders() with the handle of a valid program object glGetShaderInfoLog() glGetShaderSource() glIsProgram() glIsShader() SEE ALSO
glCompileShader(), glCreateShader(), glDeleteShader(), glDetachShader(), glLinkProgram(), glShaderSource() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLATTACHSHADER(3G)
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