Linux and UNIX Man Pages

Linux & Unix Commands - Search Man Pages

soshaderobject(3) [debian man page]

SoShaderObject(3)						       Coin							 SoShaderObject(3)

NAME
SoShaderObject - SYNOPSIS
#include <Inventor/nodes/SoShaderObject.h> Inherits SoNode. Inherited by SoFragmentShader, SoGeometryShader, and SoVertexShader. Public Types enum SourceType { ARB_PROGRAM, CG_PROGRAM, GLSL_PROGRAM, FILENAME } Public Member Functions virtual SoType getTypeId (void) const virtual void GLRender (SoGLRenderAction *action) virtual void search (SoSearchAction *action) void updateParameters (SoState *state) SourceType getSourceType (void) const SbString getSourceProgram (void) const Static Public Member Functions static SoType getClassTypeId (void) static void initClass (void) Public Attributes SoSFBool isActive SoSFEnum sourceType SoSFString sourceProgram SoMFNode parameter Protected Member Functions virtual const SoFieldData * getFieldData (void) const SoShaderObject (void) virtual ~SoShaderObject () virtual SbBool readInstance (SoInput *in, unsigned short flags) Static Protected Member Functions static const SoFieldData ** getFieldDataPtr (void) Additional Inherited Members Detailed Description The SoShaderObject class is the superclass for all shader classes in Coin. See Shaders in Coin for more information on how to set up a scene graph with shaders. See also: SoShaderProgram Member Enumeration Documentation enum SoShaderObject::SourceType Used for enumerating the shader types in sourceProgram. Enumerator: ARB_PROGRAM Specifies an ARB shader. CG_PROGRAM Specifies a Cg shader program. GLSL_PROGRAM Specifies a GLSL program. FILENAME Shader should be loaded from the file in sourceProgram. Constructor &; Destructor Documentation SoShaderObject::SoShaderObject (void) [protected] Constructor. SoShaderObject::~SoShaderObject () [protected], [virtual] Destructor Member Function Documentation SoType SoShaderObject::getClassTypeId (void) [static] This static method returns the SoType object associated with objects of this class. Reimplemented from SoNode. Reimplemented in SoGeometryShader, SoFragmentShader, and SoVertexShader. SoType SoShaderObject::getTypeId (void) const [virtual] Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Implements SoBase. Reimplemented in SoGeometryShader, SoFragmentShader, and SoVertexShader. const SoFieldData ** SoShaderObject::getFieldDataPtr (void) [static], [protected] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented from SoNode. Reimplemented in SoGeometryShader, SoFragmentShader, and SoVertexShader. const SoFieldData * SoShaderObject::getFieldData (void) const [protected], [virtual] Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoFieldContainer. Reimplemented in SoGeometryShader, SoFragmentShader, and SoVertexShader. void SoShaderObject::initClass (void) [static] Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoNode. Reimplemented in SoGeometryShader, SoFragmentShader, and SoVertexShader. void SoShaderObject::GLRender (SoGLRenderAction *action) [virtual] Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. Reimplemented in SoGeometryShader. void SoShaderObject::search (SoSearchAction *action) [virtual] Action method for SoSearchAction. Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node. See also: SoSearchAction Reimplemented from SoNode. void SoShaderObject::updateParameters (SoState *state) Used internally to update shader paramters. SoShaderObject::SourceType SoShaderObject::getSourceType (void) const Returns the shader type detected in sourceProgram. SbString SoShaderObject::getSourceProgram (void) const Returns the actual shader program. SbBool SoShaderObject::readInstance (SoInput *in, unsigned shortflags) [protected], [virtual] This method is mainly intended for internal use during file import operations. It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type. TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE. flags is used internally during binary import when reading user extension nodes, group nodes or engines. Reimplemented from SoNode. Member Data Documentation SoSFBool SoShaderObject::isActive Enabled/disables the shader. Default value is TRUE. SoSFEnum SoShaderObject::sourceType The type of shader. SoSFString SoShaderObject::sourceProgram The shader program, or a file name if the shader should be loaded from a file. If the shader is loaded from a file, the shader type is identified by the file extension. .glsl for GLSL shaders, .cg for Cg shaders, and .vp and .fp for ARB shaders. SoMFNode SoShaderObject::parameter The shader program parameters. Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 SoShaderObject(3)
Man Page