icetResetTiles(3) IceT Reference icetResetTiles(3)NAME
icetResetTiles -- clears out all tile definitions.
Synopsis
#include <IceT.h>
void icetResetTiles( void );
Description
IceT defines its display as a set of tiles. icetResetTiles will empty this set. The set of tiles is filled again with calls to icetAddTile.
As a side effect, icetResetTiles will also zero out the renderable window size (specified with state variables ICET_PHYSICAL_RENDER_WIDTH
and ICET_PHYSICAL_RENDER_HEIGHT). The size will be reset with calls to icetAddTile.
Errors
None.
Warnings
None.
Bugs
None known.
Notes
As a rule, a call to icetResetTiles should always be followed with one or more calls to icetAddTile. icetDrawFrame will not work properly
if no tiles are in existence.
Copyright
Copyright (C)2003 Sandia Corporation
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software.
This source code is released under the New BSD License.
See AlsoicetAddTile(3)IceT Reference August 9, 2010 icetResetTiles(3)
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icetGLDrawFrame(3) IceT Reference icetGLDrawFrame(3)NAME
icetGLDrawFrame -- renders and composites a frame using OpenGL
Synopsis
#include <IceTGL.h>
void icetGLDrawFrame( void );
Description
Initiates a frame draw using the current OpenGL transformation matrices (modelview and projection).
Before IceT may render an image, the tiled display needs to be defined (using icetAddTile), the drawing function needs to be set (using
icetGLDrawCallback), and composite strategy must be set (using icetStrategy). The single image sub-strategy may also optionally be set
(using icetSingleImageStrategy).
All processes in the current IceT context must call icetGLDrawFrame for it to complete.
The OpenGL projection matrix and modelview matrix must be set using glLoadMatrix or a number of other functions. Likewise, the OpenGL back-
ground color must be set with glClearColor. IceT will use the matrices to determine what pixels need to be rendered and composited. IceT
will also modify the projection matrix to project onto (or in between) tiles.
If ICET_GL_DISPLAY is enabled, then the fully composited image is written back to the OpenGL framebuffer for display. It is the applica-
tion's responsibility to synchronize the processes and swap front and back buffers. If the OpenGL background color is set to something
other than black, ICET_GL_DISPLAY_COLORED_BACKGROUND should also be enabled. Displaying with ICET_GL_DISPLAY_COLORED_BACKGROUND disabled
may be slightly faster (depending on graphics hardware) but can result in black rectangles in the background. If ICET_GL_DISPLAY_INFLATE is
enabled and the size of the renderable window (determined by the current OpenGL viewport) is greater than that of the tile being displayed,
then the image will first be ``inflated'' to the size of the actual display. This inflation will be assisted by texture hardware if
ICET_GL_DISPLAY_INFLATE_WITH_HARDWARE is on. If ICET_GL_DISPLAY_INFLATE is disabled, the image is drawn at its original resolution at the
lower left corner of the display.
The image remaining in the frame buffer is undefined if ICET_GL_DISPLAY is disabled or the process is not displaying a tile.
Errors
ICET_INVALID_OPERATION
Raised if the drawing callback has not been set. Also can be raised if icetDrawFrame is called recursively, probably from within
the drawing callback.
ICET_OUT_OF_MEMORY
Not enough memory left to hold intermittent frame buffers and other temporary data.
icetGLDrawFrame may also indirectly raise an error if there is an issue with the strategy or callback.
Warnings
None.
Bugs
If compositing with color blending on, the image returned may have a black background instead of the background_color requested. This can
be corrected by blending the returned image over the desired background. This will be done for you if the ICET_CORRECT_COLORED_BACKGROUND
is on.
Copyright
Copyright (C)2003 Sandia Corporation
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software.
This source code is released under the New BSD License.
See AlsoicetAddTile(3), icetBoundingBox(3), icetBoundingVertices(3), icetDrawFrame(3), icetGLDrawCallback(3), icetSingleImageStrategy(3),
icetStrategy(3)IceT Reference September 20, 2010 icetGLDrawFrame(3)