ausoundrecordtodata(3) [debian man page]
AuSoundRecordToData(3) Library Functions Manual AuSoundRecordToData(3) Name AuSoundRecordToData - create a flow to record to memory. Synopsis #include <audio/audiolib.h> #include <audio/soundlib.h> AuEventHandlerRec *AuSoundRecordToData(server, sound, data, source, gain, callback, callback_data, line_mode, flow, volume_mult_elem, sta- tus) AuServer *server; Sound sound; AuPointer data; AuDeviceID source; AuFixedPoint gain; void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer); AuPointer callback_data; int line mode; AuFlowID *flow; int *volume_mult_elem; AuStatus *status; Arguments server Specifies the connection to the audio server. sound Specifies the description if the audio data. data Specifies where to write the data. Source Specifies the input device to record from. gain Specifies the gain for the input device. callback Specifies the procedure to be called for additional event processing. callback_data Specifies any additional arguments to be passed to callback. line_mode Specifies the line mode for the input device. Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceIn- putModeLineIn, AuDeviceInputModeMicrophone. flow If non-NULL, returns the flow ID. volume_mult_elem Accord to the comment in the source, not implemented. status If non-NULL, flush the output buffer and return the status from the server. Description AuSoundRecordToData creates a flow to record from source to data and returns the event handler created or NULL if there was an error. Errors AuBadDevice. See Also AuSoundRecord, AuSoundRecordToBucket, AuSoundRecordToFile. AuSoundRecordToFileN. audiolib - Network Audio System C Language Interface soundlib 1.9.3 AuSoundRecordToData(3)
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AuSoundPlayFromBucket(3) Library Functions Manual AuSoundPlayFromBucket(3) Name AuSoundPlayFromBucket - create a flow to play from a bucket. Synopsis #include <audio/audiolib.h> #include <audio/soundlib.h> AuEventHandlerRec *AuSoundPlayFromBucket(server, source, destination, volume, callback, callback_data, loop_count, flow, volume_mult_elem, monitor_element, status) AuServer *server; AuBucketID source; AuDeviceID destination; AuFixedPoint volume; void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer); AuPointer callback_data; int loop_count; AuFlowID *flow; /* RETURN */ int *volume_mult_elem; /* RETURN */ int *monitor_element; /* RETURN */ AuStatus *status; /* RETURN */ Arguments server Specifies the connection to the audio server. source Specifies the bucket to play. destination Specifies the device to output the audio data. volume Specifies the volume. callback Specifies the procedure to be called for additional event processing. callback_data Specifies any additional arguments to be passed to the callback. loop_count Specifies how many time the bucket should be played. flow If non-NULL, returns the flow ID. volume_mult_elem If non-NULL, returns the index of the volume multipler element. monitor_element If non-NULL, include an ExportMonitor element in the flow and return it's index. status If non-NULL, flush the output buffer and return the status from the server. Description AuSoundPlayFromBucket creates a flow to play bucket on device and returns a pointer to the event handler created or NULL if there was an error. Errors AuBadBucket, AuBadDevice. See Also AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile. audiolib - Network Audio System C Language Interface soundlib 1.9.3 AuSoundPlayFromBucket(3)