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ausoundplayfrombucket(3) [debian man page]

AuSoundPlayFromBucket(3)				     Library Functions Manual					  AuSoundPlayFromBucket(3)

Name
       AuSoundPlayFromBucket - create a flow to play from a bucket.

Synopsis
       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec  *AuSoundPlayFromBucket(server, source, destination, volume, callback, callback_data, loop_count, flow, volume_mult_elem,
       monitor_element, status)
	   AuServer *server;
	   AuBucketID source;
	   AuDeviceID destination;
	   AuFixedPoint volume;
	   void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
	   AuPointer callback_data;
	   int loop_count;
	   AuFlowID *flow; /* RETURN */
	   int *volume_mult_elem; /* RETURN */
	   int *monitor_element; /* RETURN */
	   AuStatus *status; /* RETURN */

Arguments
       server	 Specifies the connection to the audio server.

       source	 Specifies the bucket to play.

       destination
		 Specifies the device to output the audio data.

       volume	 Specifies the volume.

       callback  Specifies the procedure to be called for additional event processing.

       callback_data
		 Specifies any additional arguments to be passed to the callback.

       loop_count
		 Specifies how many time the bucket should be played.

       flow	 If non-NULL, returns the flow ID.

       volume_mult_elem
		 If non-NULL, returns the index of the volume multipler element.

       monitor_element
		 If non-NULL, include an ExportMonitor element in the flow and return it's index.

       status	 If non-NULL, flush the output buffer and return the status from the server.

Description
       AuSoundPlayFromBucket creates a flow to play bucket on device and returns a pointer to the event handler created or NULL if  there  was	an
       error.

Errors
       AuBadBucket, AuBadDevice.

See Also
       AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.

       audiolib - Network Audio System C Language Interface

soundlib							       1.9.3						  AuSoundPlayFromBucket(3)

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AuSoundRecordToBucket(3)				     Library Functions Manual					  AuSoundRecordToBucket(3)

Name
       AuSoundRecordToBucket - create a flow to record to a bucket.

Synopsis
       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec *AuSoundRecordToBucket(server, destination, source, gain, callback, callback_data, mode, flow, volume_mult_elem, status)
	   AuServer *server;
	   AuBucketID destination;
	   AuDeviceID source;
	   AuFixedPoint gain;
	   void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
	   AuPointer callback_data;
	   int mode;
	   AuFlowID *flow; /* RETURN */
	   int *volume_mult_elem; /* RETURN */
	   AuStatus *status; /* RETURN */

Arguments
       server	 Specifies the connection to the audio server.

       destination
		 Specifies the bucket to record to.

       source	 Specifies the input device to record from.

       gain	 Specifies the gain for the input device.

       callback  Specifies the procedure to be called for additional event processing.

       callback_data
		 Specifies any additional arguments to be passed to the callback.

       mode	 Specifies the line mode for the input device.	Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceIn-
		 putModeLineIn, AuDeviceInputModeMicrophone.

       flow	 If non-NULL, returns the flow ID.

       volume_mult_elem
		 According to the comment in the source, not implemented.

       status	 If non-NULL, flush the output buffer and return the status from the server.

Description
       AuSoundRecordToBucket creates a flow to record from source into destination and returns a pointer to the event handler created or  NULL	if
       there was an error.

Errors
       AuBadBucket, AuBadDevice.

See Also
       AuSoundRecord, AuSoundRecordToData, AuSoundRecordToFile, AuSoundRecordToFileN.

       audiolib - Network Audio System C Language Interface

soundlib							       1.9.3						  AuSoundRecordToBucket(3)
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