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auserver(3) [debian man page]

AuServer(3)						     Library Functions Manual						       AuServer(3)

Name
       AuServer - AuServer structure

Structures
       #include <audio/audiolib.h>

       typedef struct _AuServer
       {
	   . . .
       }AuServer;

MACROS
Do not dereference the members of the AuServer structure directly. Instead use the access macros. server is a pointer to a AuServer structure. AuServerConnectionNumber(server) Accesses the int connection number. AuServerQLength(server) Accesses the int value with the length of the input queue. AuServerVendor(server) Accesses the NUL-terminated string giving the identification of the audio server vendor. AuServerProtocolMajorVersion(server) Accesses the int value of the major protocol revision number of the audio server. AuServerProtocolMinorVersion(server) Accesses the int value of the minor protocol revision number of the audio server. AuServerVendorRelease(server) Accesses the int value with the release number of the audio server. AuServerString(server) Accesses the NUL-terminated string giving the server name. AuServerNextRequest(server) Accesses the AuUint32 serial ID of the next protocol request to be sent. AuServerLastKnownRequestProcessed(server) Accesses the AuUint32 serial ID of the last known protocol request sent. AuServerResourceBase(server) Accesses the AuID base used in constructing resource ID's. AuServerResourceMask(server) Accesses the AuID mask used in constructing resource ID's. AuServerMinSampleRate(server) Accesses the int value with the minimum sample rate supported by the server. AuServerMaxSampleRate(server) Accesses the int value with the maximum sample rate supported by the server. AuServerMaxTracks(server) Accesses the int value indicating the maximum number of tracks supported by the server. AuServerNumFormats(server) Accesses the int value indicating the number of formats supported by the server. AuServerNumElementTypes(server) Accesses the int value indicating the number of element types supported by the server. AuServerNumWaveForms(server) Accesses the int value indicating the number of waveform generators supported by the server. AuServerNumActions(server) Accesses the int value indicating the number of actions supported by the server. AuServerNumDevices(server) Accesses the int value indicating the number of server devices. AuServerNumBuckets(server) Accesses the int value indicating the number of server buckets. AuServerFormat(server, n) Accesses the int value of the n'th format supported by the server. AuServerElementType(server, n) Accesses the int value of the n'th element supported by the server. AuServerWaveForm(server, n) Accesses the int value of the n'th waveform supported by the server. AuServerAction(server, n) Accesses the int value of the n'th action supported by the server. AuServerDevice(server, n) Accesses the AuDeviceAttributes structure of the n'th server device. AuServerBucket(server, n) Accesses the AuBucketAttributes structure of the n'th server bucket. AuClientOfID(server, resource) Extracts the ClientID from resource. AuID AuAllocID(server) Invokes the ID allocator function. Description The AuServer structure describes the connection to the audio server. See Also AuCloseServer. audiolib - Network Audio System C Language Interface audiolib - 1.9.3 AuServer(3)

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AuSoundRecordToData(3)					     Library Functions Manual					    AuSoundRecordToData(3)

Name
       AuSoundRecordToData - create a flow to record to memory.

Synopsis
       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec  *AuSoundRecordToData(server, sound, data, source, gain, callback, callback_data, line_mode, flow, volume_mult_elem, sta-
       tus)
	   AuServer *server;
	   Sound sound;
	   AuPointer data;
	   AuDeviceID source;
	   AuFixedPoint gain;
	   void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
	   AuPointer callback_data;
	   int line mode;
	   AuFlowID *flow;
	   int *volume_mult_elem;
	   AuStatus *status;

Arguments
       server	 Specifies the connection to the audio server.

       sound	 Specifies the description if the audio data.

       data	 Specifies where to write the data.

       Source	 Specifies the input device to record from.

       gain	 Specifies the gain for the input device.

       callback  Specifies the procedure to be called for additional event processing.

       callback_data
		 Specifies any additional arguments to be passed to callback.

       line_mode Specifies the line mode for the input device.	Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceIn-
		 putModeLineIn, AuDeviceInputModeMicrophone.

       flow	 If non-NULL, returns the flow ID.

       volume_mult_elem
		 Accord to the comment in the source, not implemented.

       status	 If non-NULL, flush the output buffer and return the status from the server.

Description
       AuSoundRecordToData creates a flow to record from source to data and returns the event handler created or NULL if there was an error.

Errors
       AuBadDevice.

See Also
       AuSoundRecord, AuSoundRecordToBucket, AuSoundRecordToFile.  AuSoundRecordToFileN.

       audiolib - Network Audio System C Language Interface

soundlib							       1.9.3						    AuSoundRecordToData(3)
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