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snd(1) [debian man page]

SND(1)							      General Commands Manual							    SND(1)

NAME
snd - a sound editor SYNOPSIS
snd [-l FILE] [-p DIR] [-v] [-h] [-notebook] [-separate] [-noglob] [-noinit] [--help] [--version] DESCRIPTION
Snd is a sound editor. Snd is free software. It's available as source, prebuilt images, and rpm packages at http://ccrma.stanford.edu/ and ftp://ccrma-ftp.stan- ford.edu/pub/Lisp/. The 'official' version is at http://sourceforge.net/projects/snd/. USAGE
snd oboe.snd loads oboe.snd into Snd. OPTIONS
-l file Load extension language code in file. -p dir Preload sound files found in directory dir. -noglob Don't load any global configuration files. -noinit Don't load any initialization files (~/.snd et al). -nogtkrc Don't look for any gtkrc stuff. --help Give some help. --version Describe current Snd. FILES
~/.snd a file that can contain local customization code. AUTHORS
Bill Schottstaedt <bil@ccrma.stanford.edu> Michael Scholz Kjetil Matheussen with many generous far-flung helpers. 4.13 April 2001 SND(1)

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pods::SDLx::Sound(3pm)					User Contributed Perl Documentation				    pods::SDLx::Sound(3pm)

NAME
SDLx::Sound - SDL sound extension CATEGORY
Extension SYNOPSIS
use SDLx::Sound; my $snd = SDLx::Sound->new(); # loads and plays a single sound now $snd->play('myfile.wav'); # load a single file $snd->load('theSound.aif'); # plays it or all loaded files $snd->play(); # more sounds my %files = ( channel_01 => "/my_sound1.wav", channel_02 => "/my_sound2.ogg" ); # times sounds bangs my %times = ( channel_01 => 0, # start channel_01 => 1256, # milliseconds channel_02 => 2345 ); # Load files in channels for realtime play $snd->load(%files); # sets sound channel_01 loudness $snd->loud('channel_01', 80); # loud at 80% $snd->play(%times); # play loaded files at times $snd->play; # play again # plays sound channel_01 at 578 milliseconds from now $snd->play('channel_01', 578); # fades sound $snd->fade('channel_02', 2345, 3456, -20); # in a single act do the whole Sound my $snd = SDLx::Sound->new( files => ( channel_01 => "/my_sound1.wav", channel_02 => "/my_sound2.ogg" ), loud => ( channel_01 => 80, channel_02 => 75 ), times => ( channel_01 => 0, # start channel_01 => 1256, # milliseconds channel_02 => 2345 ), fade => ( channel_02 => [2345, 3456, -20] ) )->play(); DESCRIPTION
You can think about the SDLx::Sound at 2 approaches. o A simple sound or o The sound of your game or app. Your application will say what the best approach. In a taste that resembles to perl and to SDL, our SDLx:Sound hooks at SDL::Audio and SDL::Mixer with a graceful and simple interface that can offer to monks a modern perlish way to manage sounds. An SDLx::Sound object can load sounds from filesystem, play it, adjust this loudness level or stops the sound. Each sound will play in the next available channel, so it can be handled isolately. METHODS
new Returns a new instance of SDLx::Sound load play $sdlx_sound->play('file.wav'); Play a file pause resume stop AUTHORS
See "AUTHORS" in SDL. COPYRIGHT &; LICENSE This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. perl v5.14.2 2012-05-28 pods::SDLx::Sound(3pm)
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