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rplay(1) [debian man page]

RPLAY(1)						      General Commands Manual							  RPLAY(1)

NAME
rplay - play, pause, continue, and stop sounds SYNOPSIS
rplay [options] [sound ...] DESCRIPTION
rplay is client that communicates with rplayd to play, pause, continue, and stop sounds using both the RPLAY and RPTP protocols. Sound files can be played by rplayd directly if available on the local system or sounds can be sent over the network using UDP or TCP/IP. rplay will attempt to determine whether or not the server has the sound before using the network. OPTIONS
-b BYTES, --buffer-size=BYTES Use of a buffer size of BYTES when playing sounds using RPTP flows. The default is 8K. -c, --continue Continue sounds. -n N, --count=N Number of times to play the sound, default = 1. -N N, --list-count=N Number of times to play all the sounds, default = 1. --list-name=NAME Name this list NAME. rplayd appends sounds with the same NAME into the same sound list -- it plays them sequentially. --help Display helpful information. -h HOST, --host=HOST, --hosts=HOST Specify the rplay host, default = localhost. -i INFO, --info=INFO Audio information for a sound file. This option is intended to be used when sounds are read from standard input. INFO must be of the form: `format,sample-rate,bits,channels,byte-order,offset' Examples: ulaw,8000,8,1,big-endian,0 gsm,8000 Shorthand info is provided for Sun's audio devices using the following options: --info-amd, --info-dbri, --info-cs4231. There's also: --info-ulaw and --info-gsm. -p, --pause Pause sounds. --port=PORT Use PORT instead of the default RPLAY/UDP or RPTP/TCP port. -P N, --priority=N Play sounds at priority N (0 <= N <= 255), default = 0. -r, --random Randomly choose one of the given sounds. --reset Tell the server to reset itself. --rplay, --RPLAY Force the use of the RPLAY protocol. The default protocol to be used is determined by checking whether or not the server has local access to the specified sounds. RPLAY is used when sounds are accessible, otherwise RPTP and possibly flows are used. RPLAY will also be used when sound accessibility cannot be determined. --rptp, --RPTP Force the use of the RPTP protocol. See `--rplay' for more information about protocols. -R N, --sample-rate=N Play sounds at sample rate N, default = 0. -s, --stop Stop sounds. --version Print the rplay version and exit. -v N, --volume=N Play sounds at volume N (0 <= N <= 255), default = 127. SEE ALSO
rplayd(8), rptp(1) 6/29/98 RPLAY(1)

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QSound(3qt)															       QSound(3qt)

NAME
QSound - Access to the platform audio facilities SYNOPSIS
#include <qsound.h> Inherits QObject. Public Members QSound ( const QString & filename, QObject * parent = 0, const char * name = 0 ) ~QSound () int loops () const int loopsRemaining () const void setLoops ( int l ) QString fileName () const bool isFinished () const Public Slots void play () void stop () Static Public Members bool isAvailable () void play ( const QString & filename ) bool available () DESCRIPTION
The QSound class provides access to the platform audio facilities. Qt provides the most commonly required audio operation in GUI applications: asynchronously playing a sound file. This is most easily accomplished with a single call: QSound::play("mysounds/bells.wav"); A second API is provided in which a QSound object is created from a sound file and is played later: QSound bells("mysounds/bells.wav"); bells.play(); Sounds played using the second model may use more memory but play more immediately than sounds played using the first model, depending on the underlying platform audio facilities. On Microsoft Windows the underlying multimedia system is used; only WAVE format sound files are supported. On X11 the Network Audio System is used if available, otherwise all operations work silently. NAS supports WAVE and AU files. On Macintosh, ironically, we use QT (QuickTime) for sound, this means all QuickTime formats are supported by Qt/Mac. On Qt/Embedded, a built-in mixing sound server is used, which accesses /dev/dsp directly. Only the WAVE format is supported. The availability of sound can be tested with QSound::isAvailable(). See also Multimedia Classes. MEMBER FUNCTION DOCUMENTATION
QSound::QSound ( const QString & filename, QObject * parent = 0, const char * name = 0 ) Constructs a QSound that can quickly play the sound in a file named filename. This may use more memory than the static play function. The parent and name arguments (default 0) are passed on to the QObject constructor. QSound::~QSound () Destroys the sound object. bool QSound::available () [static] Returns TRUE if sound support is available; otherwise returns FALSE. QString QSound::fileName () const Returns the filename associated with the sound. bool QSound::isAvailable () [static] Returns TRUE if sound facilities exist on the platform; otherwise returns FALSE. An application may choose either to notify the user if sound is crucial to the application or to operate silently without bothering the user. If no sound is available, all QSound operations work silently and quickly. bool QSound::isFinished () const Returns TRUE if the sound has finished playing; otherwise returns FALSE. int QSound::loops () const Returns the number of times the sound will play. int QSound::loopsRemaining () const Returns the number of times the sound will loop. This value decreases each time the sound loops. This function is not supported on Windows and will always return the total number of loops. void QSound::play ( const QString & filename ) [static] Plays the sound in a file called filename. Example: sound/sound.cpp. void QSound::play () [slot] This is an overloaded member function, provided for convenience. It behaves essentially like the above function. Starts the sound playing. The function returns immediately. Depending on the platform audio facilities, other sounds may stop or may be mixed with the new sound. The sound can be played again at any time, possibly mixing or replacing previous plays of the sound. void QSound::setLoops ( int l ) Sets the sound to repeat l times when it is played. Passing the value -1 will cause the sound to loop indefinitely. On Windows, sounds with a loop count different from 1 will always loop indefinitely. See also loops(). void QSound::stop () [slot] Stops the sound playing. See also play(). SEE ALSO
http://doc.trolltech.com/qsound.html http://www.trolltech.com/faq/tech.html COPYRIGHT
Copyright 1992-2001 Trolltech AS, http://www.trolltech.com. See the license file included in the distribution for a complete license statement. AUTHOR
Generated automatically from the source code. BUGS
If you find a bug in Qt, please report it as described in http://doc.trolltech.com/bughowto.html. Good bug reports help us to help you. Thank you. The definitive Qt documentation is provided in HTML format; it is located at $QTDIR/doc/html and can be read using Qt Assistant or with a web browser. This man page is provided as a convenience for those users who prefer man pages, although this format is not officially supported by Trolltech. If you find errors in this manual page, please report them to qt-bugs@trolltech.com. Please include the name of the manual page (qsound.3qt) and the Qt version (3.1.1). Trolltech AS 9 December 2002 QSound(3qt)
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