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exult_studio(1) [debian man page]

exult(1)						      General Commands Manual							  exult(1)

NAME
exult_studio - a world editor for Exult SYNOPSIS
exult_studio [options] DESCRIPTION
exult_studio can be used to view graphics and map snippets of Exult games. Used in conjunction with exult the map can be changed as well. Currently it is not feasable to create a game from scratch. You must point exult_studio at an existing game instead, either via the -d com- mandline option (see below), or by selecting Open static... in the File menu. The latter will pop up a file requester, where you can choose an appropriate directory. Once an appropriate directory has been located, a tree of game files is displayed to the left of the main window, while the currently selected file is viewed in detail to the right. At the moment, the following types of files are supported: Shape files Shapes are the basic graphical elements of the game. Each shape has one or more frames that typically represent different states or angles of the same thing. E.g. a button shape could have frames for pressed, and released; a character could have frames depicting her sitting, standing up facing one way, or another, swinging a punch, etc. When a shape file is selected, the right part of the main window will show frame zero of the shapes contained therein. Shapes can be selected by clicking, which will show there number, number of frames, and name if known. Other frames can be viewed by changing the frame number. Map files These files contain so called chunks that serve as templates in the final map. The chunks of the selected map file are shown to the right of the main window. OPTIONS
-d DIRECTORY specifies DIRECTORY as the game base directory. -x DIRECTORY tells exult_studio to look in DIRECTORY for its user-interface specification. This option is only useful to developers. FILES
/usr/share/exult/exult_studio.glade Default location of the user-interface specification. NOTES
For more help and information with exult_studio go to: http://exult.sourceforge.net/ http://sourceforge.net/projects/exult/ Editing a copyrighted game may or may not be allowed. Please exercise caution. BUGS
Closing the directory selector (via Ok or Cancel) induces a crash. Double clicking the directory works, just move the selector out of the way after that. Invalid arguments to commandline options will not be taken lightly. Avoid that for now. More bugs? Surely! Please report them at: http://sourceforge.net/bugs/?group_id=2335 (Be sure to mention information about your operating system, and which version of exult_studio you are running!) AUTHORS
The Exult Team HISTORY
exult_studio started it's life as a map-browser for Ultima VII and has evolved from there, thanks to the open source-model, and contribu- tions of time and code from many people. SEE ALSO
exult(6) exult(1)

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FREECRAFT(6)							   Games Manual 						      FREECRAFT(6)

NAME
freecraft - Realtime strategy game SYNOPSIS
freecraft [-c file.ccl] [-d datapath] [-D depth] [-e] [-f factor] [-F] [-l logfile] [-L lag] [-n [localport:]host[:port]] [-N name] [-p nplayers] [-h] [map.pud|map.pud.gz|map.cm|map.cm.gz]" DESCRIPTION
This manual page documents briefly the flags that you can give to freecraft , formerly known as ALE Clone. freecraft is a free clone of Blizzard's famous realtime strategy game, WarCraft II. OPTIONS
A summary of options are included below. -h Show summary of all options. -c file.ccl Choose a different clone config file. -d datapath Choose a different directory to use for game data files. -D depth Set the video mode depth, often called 'bpp' or 'bits per pixel'. This option is only valid for Win32/NT. - e Start the editor included in FreeCraft. For a full-featured editor, try crafted. -f factor With this parameter you will set up the relative cost for the computer's units. Default is 100. If you set this to a higher value, computer will have to spend more resources for creating units, and viceversa. -F With this option you can start FreeCraft in full screen video mode. This option is only supported if you have compiled freecraft with SDL support. -h This flag shows the online help. -l file With this option you can log freecraft messages into file. -L lag This sets the network lag in number of frames (default 10 = 333 ms). -n [localport:]host[:port] With this option you can specify the network arguments for network play. -N name The name of the player (will appear in network games). -P port With this option you can set the network port to use in network games. The default value is port tcp/6660. -s number Number of frames before AI awakes. This is useful if the AI is beating you hard, and you want to make it sweet like a cat. The higher, the easier will be the game against the AI. Default is to sleep 0 time frames. FILES
/usr/share/games/freecraft/default Default directory for FreeCraft data files /usr/share/games/freecraft/default/default.pud.gz Default PUD. /usr/share/games/freecraft/default/ccl/clone.ccl Default start file. SEE ALSO
More complete documentation is available in /usr/share/doc/freecraft. NOTES
FreeCraft needs a lot of data (maps and artwork), that can come from WarCraft II CD, or from the FreeCraft Media Project, codename fcmp, that has support for almost all the data present in WarCraft II. WarCraft II is a registered trademark of Blizzard Entertainment. AUTHOR
FreeCraft was written by Lutz Sammer, Fabrice Rossie and others. This manual page was written by Anthony Towns <ajt@debian.org> and David Martinez Moreno <ender@debian.org> for the Debian GNU/Linux system (but may be used by others). FreeCraft v1.18 Mar 2003 FREECRAFT(6)
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