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blenderplayer(1) [debian man page]

BLENDERPLAYER(1)					      General Commands Manual						  BLENDERPLAYER(1)

NAME
blenderplayer - the blender game engine runner SYNOPSIS
usage: blenderplayer [-w [w h l t]] [-f [fw fh fb ff]] [-g gamengineoptions] [-s stereomode] [-m aasamples] filename.blend DESCRIPTION
blenderplayer is the 3D and physics game engine OPTIONS
-h : Prints this command summary -w : display in a window optional parameters w = window width h = window height l = window left coordinate t = window top coordinate Note: If w or h is defined, both must be defined. Also, if l or t is defined, all options must be used. -f : start game in full screen mode optional parameters fw = full screen mode pixel width fh = full screen mode pixel height fb = full screen mode bits per pixel ff = full screen mode frequency Note: If fw or fh is defined, both must be defined. Also, if fb is used, fw and fh must be used. ff requires all options. -s : start player in stereo depending on the type of stereo you want: stereomode: hwpageflip (Quad buffered shutter glasses) syncdoubling (Above Below) sidebyside (Left Right) anaglyph (Red-Blue glasses) vinterlace (Vertical interlace for autostereo display) -D : start player in dome mode Optional parameters: angle = field of view in degrees tilt = tilt angle in degrees warpdata = a file to use for warping the image (absolute path) mode = fisheye (Fisheye), truncatedfront (Front-Truncated), truncatedrear (Rear-Truncated), cubemap(Cube Map), sphericalpanoramic (Spherical Panoramic) depending on the type of dome you are using -m : maximum anti-aliasing (eg. 2,4,8,16) -i : parent windows ID -d : turn debugging on -g : game engine options Name Default Description --------------------------- ------------------------------------ fixedtime 0 "Enable all frames" nomipmap 0 Disable mipmaps show_framerate 0 Show the frame rate show_properties 0 Show debug properties show_profile 0 Show profiling information blender_material 0 Enable material settings ignore_deprecation_warnings 1 Ignore deprecation warnings - : all arguments after this are ignored, allowing python to access them from sys.argv EXAMPLES
blenderplayer -w 320 200 10 10 -g noaudio //home//user//filename.blend Launch blenderplayer in window mode with size 320x200 at 10 pixels from left and 10 pixels from top of the screen without audio. blenderplayer -g show_framerate = 0 //home//user//filename.blend Disable framerate reports. blenderplayer -i 232421 -m 16 //home//user//filename.blend Launch blenderplayer embedded in an existing window and set antialiasing to 16. SEE ALSO
blender(1) AUTHORS
This manpage was written for a Debian GNU/Linux by Kevin Roy <kiniou@gmail.com>. Blender 2.60 (sub 0) October 17, 2011 BLENDERPLAYER(1)

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glutEnterGameMode(3GLUT)					       GLUT						  glutEnterGameMode(3GLUT)

NAME
glutEnterGameMode, glutLeaveGameMode - enters and leaves GLUT's game mode. SYNTAX
#include <GLUT/glut.h> void glutEnterGameMode(void); void glutLeaveGameMode(void); DESCRIPTION
glutEnterGameMode is designed to enable high-performance fullscreen GLUT rendering, possibly at a different screen display format. Calling glutEnterGameMode creates a special fullscreen GLUT window (with its own callbacks and OpenGL rendering context state). If the game mode string describes a possible screen display format, GLUT also changes the screen display format to the one described by the game mode string. glutLeaveGameMode leaves the GLUT game mode and returns the screen display format to its default format. When game mode is entered, certain GLUT functionality is disable to facilitate high-performance fullscreen rendering. GLUT pop-up menus are not available while in game mode. Other created windows and subwindows are not displayed in GLUT game mode. Game mode will also hide all other applications running on the computer's display screen. The intent of these restrictions is to eliminate window clipping issues, permit screen display format changes, and permit fullscreen rendering optimization such as page flipping for fullscreen buffer swaps. After leaving game mode, the GLUT functionality disabled in game mode is available again. The game mode window (and its OpenGL rendering state) is destroyed when leaving game mode. Any windows and subwindows created before entering the game mode are displayed in their previ- ous locations. The OpenGL state of normal GLUT windows and subwindows is not disturbed by entering and/or leaving game mode. The following GLUT routines are ignored in game mode: glutFullScreen, glutSetWindowTitle, glutSetIconTitle, glutPositionWindow, glutRe- shapeWindow, glutPopWindow, glutPushWindow, glutIconifyWindow, glutShowWindow, glutHideWindow. glutEnterGameMode can be called when already in game mode. This will destroy the previous game mode window (including any OpenGL rendering state) and create a new game mode window with a new OpenGL rendering context. Also if glutEnterGameMode is called when already in game mode and if the game mode string has changed and describes a possible screen display format, the new screen display format takes effect. A reshape callback is generated if the game mode window changes size due to a screen display format change. Re-entering game mode provides a mechanism for changing the screen display format while already in game mode. Note though that the game mode window's OpenGL state is lost in this process and the application is responsible for re-initializing the newly created game mode win- dow OpenGL state when re-entering game mode. Game mode cannot be entered while pop-up menus are in use. Note that the glutEnterGameMode and glutFullScreen routines operate differently. glutFullScreen simply makes the current window match the size of the screen. glutFullScreen does not change the screen display format and does not disable any GLUT features such as pop-up menus; glutFullScreen continues to operate in a "windowed" mode of operation. glutEnterGameMode creates a new window style, possibly changes the screen display mode, limits GLUT functionality, and hides other applications. SEE ALSO
glutGameModeGet, glutGameModeString, glutInitDisplayString AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutEnterGameMode(3GLUT)
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