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glvalidateprogrampipeline(3g) [centos man page]

GLVALIDATEPROGRAMPIP(3G)					   OpenGL Manual					  GLVALIDATEPROGRAMPIP(3G)

NAME
glValidateProgramPipeline - validate a program pipeline object against current GL state C SPECIFICATION
void glValidateProgramPipeline(GLuint pipeline); PARAMETERS
pipeline Specifies the name of a program pipeline object to validate. DESCRIPTION
glValidateProgramPipeline instructs the implementation to validate the shader executables contained in pipeline against the current GL state. The implementation may use this as an opportunity to perform any internal shader modifications that may be required to ensure correct operation of the installed shaders given the current GL state. After a program pipeline has been validated, its validation status is set to GL_TRUE. The validation status of a program pipeline object may be queried by calling glGetProgramPipeline() with parameter GL_VALIDATE_STATUS. If pipeline is a name previously returned from a call to glGenProgramPipelines() but that has not yet been bound by a call to glBindProgramPipeline(), a new program pipeline object is created with name pipeline and the default state vector. ERRORS
GL_INVALID_OPERATION is generated if pipeline is not a name previously returned from a call to glGenProgramPipelines() or if such a name has been deleted by a call to glDeleteProgramPipelines(). ASSOCIATED GETS
glGetProgramPipeline() with parameter GL_VALIDATE_STATUS. SEE ALSO
glGenProgramPipelines(), glBindProgramPipeline(), glDeleteProgramPipelines() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLVALIDATEPROGRAMPIP(3G)

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GLBINDPROGRAMPIPELIN(3G)					   OpenGL Manual					  GLBINDPROGRAMPIPELIN(3G)

NAME
glBindProgramPipeline - bind a program pipeline to the current context C SPECIFICATION
void glBindProgramPipeline(GLuint pipeline); PARAMETERS
pipeline Specifies the name of the pipeline object to bind to the context. DESCRIPTION
glBindProgramPipeline binds a program pipeline object to the current context. pipeline must be a name previously returned from a call to glGenProgramPipelines(). If no program pipeline exists with name pipeline then a new pipeline object is created with that name and initialized to the default state vector. When a program pipeline object is bound using glBindProgramPipeline, any previous binding is broken and is replaced with a binding to the specified pipeline object. If pipeline is zero, the previous binding is broken and is not replaced, leaving no pipeline object bound. If no current program object has been established by glUseProgram(), the program objects used for each stage and for uniform updates are taken from the bound program pipeline object, if any. If there is a current program object established by glUseProgram(), the bound program pipeline object has no effect on rendering or uniform updates. When a bound program pipeline object is used for rendering, individual shader executables are taken from its program objects. ERRORS
GL_INVALID_OPERATION is generated if pipeline is not zero or a name previously returned from a call to glGenProgramPipelines() or if such a name has been deleted by a call to glDeleteProgramPipelines(). SEE ALSO
glCreateShader(), glCreateProgram(), glCompileShader(), glLinkProgram(), glGenProgramPipelines(), glDeleteProgramPipelines(), glIsProgramPipeline() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLBINDPROGRAMPIPELIN(3G)
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