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globjectlabel(3g) [centos man page]

GLOBJECTLABEL(3G)						   OpenGL Manual						 GLOBJECTLABEL(3G)

NAME
glObjectLabel - label a named object identified within a namespace C SPECIFICATION
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const char * label); PARAMETERS
identifier The namespace from which the name of the object is allocated. name The name of the object to label. length The length of the label to be used for the object. label The address of a string containing the label to assign to the object. DESCRIPTION
glObjectLabel labels the object identified by name within the namespace given by identifier. identifier must be one of GL_BUFFER, GL_SHADER, GL_PROGRAM, GL_VERTEX_ARRAY, GL_QUERY, GL_PROGRAM_PIPELINE, GL_TRANSFORM_FEEDBACK, GL_SAMPLER, GL_TEXTURE, GL_RENDERBUFFER, GL_FRAMEBUFFER, to indicate the namespace containing the names of buffers, shaders, programs, vertex array objects, query objects, program pipelines, transform feedback objects, samplers, textures, renderbuffers and frame buffers, respectively. label is the address of a string that will be used to label an object. length contains the number of characters in label. If length is negative, it is implied that label contains a null-terminated string. If label is NULL, any debug label is effectively removed from the object. ERRORS
GL_INVALID_ENUM is generated if identifier is not one of the accepted object types. GL_INVALID_OPERATION is generated if name is not the name of an existing object of the type specified by identifier. GL_INVALID_VALUE is generated if the number of characters in label, excluding the null terminator when length is negative, is greater than the value of GL_MAX_LABEL_LENGTH. ASSOCIATED GETS
glGet() with argument GL_MAX_LABEL_LENGTH. SEE ALSO
glPushDebugGroup(), glPopDebugGroup(), glObjectPtrLabel(). COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLOBJECTLABEL(3G)

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GLDELETERENDERBUFFER(3G)					   OpenGL Manual					  GLDELETERENDERBUFFER(3G)

NAME
glDeleteRenderbuffers - delete renderbuffer objects C SPECIFICATION
void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers); PARAMETERS
n Specifies the number of renderbuffer objects to be deleted. renderbuffers A pointer to an array containing n renderbuffer objects to be deleted. DESCRIPTION
glDeleteRenderbuffers deletes the n renderbuffer objects whose names are stored in the array addressed by renderbuffers. The name zero is reserved by the GL and is silently ignored, should it occur in renderbuffers, as are other unused names. Once a renderbuffer object is deleted, its name is again unused and it has no contents. If a renderbuffer that is currently bound to the target GL_RENDERBUFFER is deleted, it is as though glBindRenderbuffer() had been executed with a target of GL_RENDERBUFFER and a name of zero. If a renderbuffer object is attached to one or more attachment points in the currently bound framebuffer, then it as if glFramebufferRenderbuffer() had been called, with a renderbuffer of zero for each attachment point to which this image was attached in the currently bound framebuffer. In other words, this renderbuffer object is first detached from all attachment ponits in the currently bound framebuffer. Note that the renderbuffer image is specifically not detached from any non-bound framebuffers. ERRORS
GL_INVALID_VALUE is generated if n is negative. SEE ALSO
glGenRenderbuffers(), glFramebufferRenderbuffer(), glRenderbufferStorage(), glRenderbufferStorageMultisample() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLDELETERENDERBUFFER(3G)
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