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glgetuniformindices(3g) [centos man page]

GLGETUNIFORMINDICES(3G) 					   OpenGL Manual					   GLGETUNIFORMINDICES(3G)

NAME
glGetUniformIndices - retrieve the index of a named uniform block C SPECIFICATION
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar **uniformNames, GLuint *uniformIndices); PARAMETERS
program Specifies the name of a program containing uniforms whose indices to query. uniformCount Specifies the number of uniforms whose indices to query. uniformNames Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. uniformIndices Specifies the address of an array that will receive the indices of the uniforms. DESCRIPTION
glGetUniformIndices retrieves the indices of a number of uniforms within program. program must be the name of a program object for which the command glLinkProgram() must have been called in the past, although it is not required that glLinkProgram() must have succeeded. The link could have failed because the number of active uniforms exceeded the limit. uniformCount indicates both the number of elements in the array of names uniformNames and the number of indices that may be written to uniformIndices. uniformNames contains a list of uniformCount name strings identifying the uniform names to be queried for indices. For each name string in uniformNames, the index assigned to the active uniform of that name will be written to the corresponding element of uniformIndices. If a string in uniformNames is not the name of an active uniform, the special value GL_INVALID_INDEX will be written to the corresponding element of uniformIndices. If an error occurs, nothing is written to uniformIndices. ERRORS
GL_INVALID_OPERATION is generated if program is not the name of a program object for which glLinkProgram() has been called in the past. NOTES
glGetUniformIndices is available only if the GL version is 3.1 or greater. SEE ALSO
glGetActiveUniform(), glGetActiveUniformName(), glLinkProgram() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLGETUNIFORMINDICES(3G)

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GLGETACTIVEUNIFORMNA(3G)					   OpenGL Manual					  GLGETACTIVEUNIFORMNA(3G)

NAME
glGetActiveUniformName - query the name of an active uniform C SPECIFICATION
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); PARAMETERS
program Specifies the program containing the active uniform index uniformIndex. uniformIndex Specifies the index of the active uniform whose name to query. bufSize Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. length Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. uniformName Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. DESCRIPTION
glGetActiveUniformName returns the name of the active uniform at uniformIndex within program. If uniformName is not NULL, up to bufSize characters (including a nul-terminator) will be written into the array whose address is specified by uniformName. If length is not NULL, the number of characters that were (or would have been) written into uniformName (not including the nul-terminator) will be placed in the variable whose address is specified in length. If length is NULL, no length is returned. The length of the longest uniform name in program is given by the value of GL_ACTIVE_UNIFORM_MAX_LENGTH, which can be queried with glGetProgram(). If glGetActiveUniformName is not successful, nothing is written to length or uniformName. program must be the name of a program for which the command glLinkProgram() has been issued in the past. It is not necessary for program to have been linked successfully. The link could have failed because the number of active uniforms exceeded the limit. uniformIndex must be an active uniform index of the program program, in the range zero to GL_ACTIVE_UNIFORMS - 1. The value of GL_ACTIVE_UNIFORMS can be queried with glGetProgram(). ERRORS
GL_INVALID_VALUE is generated if uniformIndex is greater than or equal to the value of GL_ACTIVE_UNIFORMS. GL_INVALID_VALUE is generated if bufSize is negative. GL_INVALID_VALUE is generated if program is not the name of a program object for which glLinkProgram() has been issued. SEE ALSO
glGetActiveUniform(), glGetUniformIndices(), glGetProgram(), glLinkProgram() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLGETACTIVEUNIFORMNA(3G)
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